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Post by FINNIAN D. RAIS on Mar 10, 2012 23:17:25 GMT -5
The day was chosen. There was no drastic change in the climate, the sun was fierce and high with not a single cloud in the sky, nor was it a day of an event where security in the World Government building may be compromised. On this day, bricks were still lain on buildings, pies were still baked in the ovens and the mansion in Loguetown that contained the mysterious chest was still closed off to the world. And so, to the smart and the cunning thieves of the world, this uneventful morning would seem the most stupid of days and time to, say, enter such World Government building a find a highly secure chest of probable great value.
But to the geniuses, one would realize that such a day was perfect. It was a day where everyone’s’ movement could be calculated to the finest detail, and the variation of such movements were on a minimum. He had, spent the entirety of last week, putting on a myriad of disguises to gather as much information as possible, but there was only so much information that could be gathered from the outside. All was not lost however; turns out his client had a blueprint of the building from an insider.
According to the insider, the target wooden chest was located in room U. Finnian’s plan was simple. He would be transported via a grocery crate into the kitchen at C. He would then travel via rooms F, S, and N to U, and then hopefully learn, if not acquire the contents within the chest, and then traverse rooms N, S and F to A, the dining hall. Exit would then be through the east-side window into the ocean. The plan allowed Finnian to avoid the guards quarters above staircase T and the one at V. The only concern he saw with his plan was that room S has a staircase leading upwards towards the Master’s quarter, and who knew what manner of creature was in charge of a structure belonging to the World Government.
Having committed the blueprint to memory a few days previously, Finnian was currently contorted within a grocery crate. An uncomfortable yet uneventful ride would land him in the kitchen. Now this was a slightly precarious part. If his espionage had been successful, there would be a while before this crate was opened as the chef, who had just brought the crate in, would go outside for a smoke. Regardless, it was time to make his move, as he pushed against the lid of the crate.
Let the mission begin. [/blockquote][/size]
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Post by HOTARU SATSUMA on Mar 10, 2012 23:39:01 GMT -5
Having successfully infiltrated the world government complex, you come to find that, as expected, the building is bustling with the daily activities of the staff. On the other side of the kitchen, a prep chef is busy chopping a medley of veggies for a soup stock, though his back is turned and likely wont turn unless you make sufficient amounts of noise or linger in the kitchen for too long.
Room F is a hallway, and a woman in her early twenties stands outside the entrance to room A clutching a clipboard while talking to herself and nervously chewing on the end of a pen. Suddenly, the muffled shouts of what sounds to be a small group of people can be heard, obviously originating from room A. The shouts cause the young woman to glare at the door nervously, but she quickly returns to her work on the clipboard. She is armed only with a standard issue flintlock pistol and a small combat knife.
A pantry is just a few steps to your left which is big enough to hide in but obviously leads nowhere. A large plant is stationed just outside the room in room A which could potentially provide temporary cover.
The entry way to room E is a closed door just a few feet from where the chef is working. No clear pathway seems to exist, so let your instinct guide you to remain unseen to complete your mission. [/font]
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Post by FINNIAN D. RAIS on Mar 11, 2012 0:42:40 GMT -5
Recalling a mental map of the blueprint in his head, Finnian took a quick scan of the surroundings. He applied a two-step procedure of the standard break in, something he actually read from the local bookshop. First, confirm the exits. Three doors are possible from the room, two of which are immediately familiar as he recalled the doors to room A and hallway F. The third lead to a pantry. Alternate route includes the one window behind him.
Secondly, identify threats and prioritize them. There was a cook standing on the other side of the room, thankfully facing away, preoccupied with his own cooking. The door to hallway F was not shut tight, and as Finnian peered down the hallway, he noticed the woman standing outside a second door to room A. She was fairly scantily dressed, in a short black one piece skirt, but she looked uncomfortable and ill-placed in it, no doubt an idea by her bosses. Her posture slouched and her brows were furrowed as she scribbled furiously on a clipboard, one ear almost pressed against the door of room A. Her demeanours was that of a cornered animal and although this made the weapons attached to her waist seems extra dangerous, it also suggested her position was not so much a guard as a secretary, and one whose employment is in a precarious position and dependent upon the people inside.
And finally, there seemed to be a heated argument in room A, from which sounds suggest they originate from a small group of very agitated people. Time was of the essence, and although eliminating the cook and the woman silently and separately would be the best solution, Finnian knew that agitated World Government higher-ranks would not fight as pirates do, but storm out, potentially catching him red-handed. A swift plan to preoccupy the three parties whilst allowing him to slip by would have to be formulated.
And formulate one he did, which was immediately put into action. First, a single plate would be lifted from the high metallic kitchen counter and thrown into the pantry. Hiding behind the counter, the cook would hopefully notice and stumble inside the dark room, looking for the source of noise. The secretary on high alert would probably charge into the room, hoping to quell whatever is troubling her bosses. The bosses would be too into their arguments to hear a small plate crash.
A quick change in position from behind the counter to behind the door to room F would allow Finnian to position himself behind the secretary, who should also be looking into the pantry, having heard the cook undoubtedly making sounds of annoyance.
The boy would then withdraw the pistol and the small combat knife from the secretary’s waist and slice open her skirt, at the same time shoving her into the dark pantry, and locking the pantry door behind her. Finnian would then knock over the giant pot containing soup, the collosal sound produced no doubt halting the discussions in room A. This would hopefully send them very annoyed and frustrated into the kitchen and find the cook and the secretary having a good time in the pantry where as the boy would have already slipped into the already empty hall F, as well as potentially having access to an abandoned room A.
One room down, three to go. [/blockquote][/size]
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Post by HOTARU SATSUMA on Mar 11, 2012 1:38:48 GMT -5
Though his plan was well thought out, Finnian's powers of prediction were unable to account for the actions of both the secretary and the cook. The plate you tossed into the pantry succeeded in drawing the chef's attention, who would turn around suddenly as soon as the porcelain shattered against the tile floor. However, the secretary was far too busy in the hallway and preoccupied with her work to be drawn into the kitchen by typical , all be them loud, noises.
The chef secured the knife to his belt and walked quickly to the pantry to investigate the noise. Bending over in the pantry, he began to pick up the broken shards of the dish. With the cook momentarily distracted, the path to room E is relatively unobstructed, though it's contents are completely unknown. The same options exist for room F as before. What will you do?
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Post by FINNIAN D. RAIS on Mar 11, 2012 2:12:59 GMT -5
Well damn. Only succeeded in moving one out of the three pieces, Finnian was dismayed at the progress so far. With the secretary still blocking his path to advance in hall F, the only option moving the chef piece had succeeded to do was open a new exit, which Finnian seems to remember leads to room E. But room E lead only back into hall F, with no evidence as to what lies inside, what if it was a room full of sleeping guards?
The sound of the chef picking up pieces of glass stopped abruptly, with Finnian’s heartbeat mirroring it exactly. A slow brushing sound restored the boy’s nervous heartbeat. He hated when things didn’t go according to plan. The advantage of entering room E was that it’s entrance into hall F was much closer to the secretary, allowing him to make up for the lack of ranged weaponry.
Now that the greedy one-move strategy did not work. Finnian thought it best to layer his moves. He knew the cook would be behind on schedule on the soup, having had to deliver the groceries himself and having to clean up a broken glass plate in the dark pantry. Finnian ran over to the trash can, grabbed handful garbage and placed it into the pot of soup. That way, either the chef has no time to taste the soup as he serves it in a hurry, leading a sick group of high ranks or the chef tastes it and becomes sick himself.
Next, he pressed his ear against the door of room E. Had he heard any sinister sounding noise, he would slam the pantry door shut, effectively locking the chef inside, before creating an acoustic nightmare in the kitchen, before taking cover between the doors to A and F, the doors swinging inwards if opened and thus creating a safe hiding place. Had no noise been heard, Finnian would slip into room E, hoping to find an advantageous position or item.
What happens? [/blockquote][/justify]
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Post by HOTARU SATSUMA on Mar 11, 2012 7:44:06 GMT -5
As you press your ear to the the door, you hear the faint clattering of metal every few seconds and the even fainter hum of a female voice. It is up to Finnian to decide if this is 'sinister' enough to keep him from entering, however, he will need choose quickly since the cook will have swept up the pieces and move back into the kitchen to discard them in a few moments. [/font]
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Post by FINNIAN D. RAIS on Mar 11, 2012 7:58:59 GMT -5
Rumbling of machines were heard, as Finnian attempted to scour for signs of danger. It obscured the soft hum of a female voice. That wasn’t much information to work on. Having to choose between a rock and a hard place, Finnian slipped into room E, at least it wasn’t the voice of a gruff male right?
-short intercept post to define ‘sinister’
[/size][/justify]
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Post by HOTARU SATSUMA on Mar 11, 2012 8:10:03 GMT -5
As you slip into the room, you narrowly avoid the gaze of the cook who has now made his way back to the soup pot to continue working. As your eyes settle on your new surroundings, it is quite clear that this room is a dining room. A large table divides the middle of the room, and another young woman, this one seemingly in her late teens, diligently polishes a small crate of silverware with an old rag while humming a delightful yet obscure tune.
This girl is unarmed, save for the forks, spoons, and butter knives, however, she is quite aware of your presence since the door you entered through is directly in her line of sight from her place on the other side of the table.
The door to room F is to your right, however it is closed. To your left is a rather large window and, of course, the kitchen awaits to your rear. Attacking the woman will likely solicit screams, and therefore attention, however, maybe there is a creative solution to this problem. Any ideas?
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Post by FINNIAN D. RAIS on Mar 11, 2012 11:48:16 GMT -5
Oh shit. A highly likely dead-end. The large window to Finnian’s left seemed the most obvious choice here. However, a familiar melody danced its way through the room towards his acute hearing, and kept the boy’s focus on the girl. She was younger than the secretary, who was now probably still working furiously on her clipboard outside the door to his right. The contrast between this girl and the one previously was astounding, though she wore nothing but the simplest maid’s outfit. Whilst the other woman wore the probably expensive black dress, this girl owned her attire. Her posture was one of serene grace, and her face seemed an unwritten page, innocent and naïve.
For a split-second, Finnian was encapsulated by the scene which would’ve broken most mortal men. The humming from her lips faded as orbs of emerald and dusty grey met. Her doll-like features contorting into a look of momentary surprised followed by the anguish of fear. He could’ve sworn she was about to shout, had he not continued the melody that she had so happily mused. The fear in her face was removed, if only momentarily, and the confused look extended its stay, asking the obvious question.
‘My mother used to croon it to me, shortly before she died giving birth to my stillborn sister.’ Finnian expected immediate sympathy, and would continue weaving his untruths, making use of this time of inactivity to slowly close the distance between them. ‘Forgive me for my rude intrusion, I am Inspector Moore from the Cipher Pol, I am here on a rather secretive mission on alleged allegations of sexual harassment on the girl currently standing outside of the room.’ The cunning boy would then proceed to ask for her co-operation in the ‘mission’, hoping that distractions would be provided long enough to allow himself to slip past the secretary and finally through hallway F.
Master plans to human guile was quite a fall from grace.
[/blockquote][/justify]
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Post by HOTARU SATSUMA on Mar 11, 2012 11:57:41 GMT -5
Though your story is perhaps too saccharine, the naive girl polishing silverware seemed to ease a bit. However, your alias as a marine inspector is not completely believable, even to the cleaning staff. A pleasant soprano voice reaches out for answers, trembling slightly on a few of the words.
"You certainly dont look like a marine. . . and you seem too young to be an inspector. . . and why did you come in from the Kitchen??"
Though you've managed to bridge a small gap between you and the maid, she reached quickly into the silverware case and grabbed a recently polished fork for protection. With each step you take towards her, she retreats half a step. You'll need to come up with something to ease her mind before she cries out for help, be it threat, deception, or bullet. [/blockquote]
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Post by FINNIAN D. RAIS on Mar 12, 2012 19:35:35 GMT -5
"You certainly don’t look like a marine . . . and you seem too young to be an inspector . . . and why did you come in from the Kitchen??"
Must it really be this hard? For goodness’ sake it was only a young girl and one with wide, innocent eyes too. She should’ve been moved to tears simply by the line about his mother and the artfully hummed tune. Perhaps he had judged the book by its cover, or perhaps the lackluster right side of his brain had failed his brilliant left and sugar-coated his words too strongly. Had he had more time, oh the possibilities. Finnian was not accustomed to having multiple failures in a single day, and it took his utmost patience to restrain himself from breaking his façade. After all, he had to maintain the façade, regardless of its initial success as it kept options open.
What to do. What to do. So many options, so many paths to take, physical, psychological, Finnian needed to narrow it down. Should he leap the short distance and attempt to overwhelm her puny attempt to defend herself? He was not the fastest of people, and although a defence attempt suggests a delayed scream, the scream would still beat him to it. Should he create a medical phenomenon, dislocate a wrist, a shoulder or vomit on the ground to confuse her? Confusion lead to fear, and fear that did not knock her out would lead most definitely into a scream and the scream would turn everyone in the building against him at once. The scream, the scream, this damned scream was tearing his plans apart. Silencing her from this distance seems impossible. Extending the psychological trickery seemed the only option here, Finnian would have to dispel her unbelief with his words alone.
‘Cipher Pol is not exactly part of the marines, you see. We work for the same people above, the World Government. They took me in as a boy, after my mother died, and raised me to serve. Yet I had a weakly body, genetics if I were to guess the reason myself, so I ended up having to perform these less than perfect jobs having to suspect our own people of crimes instead of fighting pirates. Oh how I wish I could be out there, with our other brave and courageous members. I have already revealed more than I should, for the sake of saving that girl out there, have you seen what they make her wear?! I need more evidence against the culprits to help the poor girl. Your co-operation would be most appreciated.’
The tale was woven with great effort, every word with near perfect emotion and gestures that supported them. Had Finnian succeeded, the end of hallway F would finally be in sight.
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Post by HOTARU SATSUMA on Mar 12, 2012 20:50:31 GMT -5
"Oh..."
The girl coo'd. Though the story wasn't still making sense, she doubt'd someone would go through so much trouble to lie to her.
"I suppose it'll be ok if you look around for a little bit..."
With the thread 'neutralized', you can freely move to the door into room F. However, you dont know what, if anything, has changed. What is your next move? [/blockquote]
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Post by FINNIAN D. RAIS on Mar 12, 2012 23:15:58 GMT -5
Finnian had the urge to just charge through the door, disable the secretary that had been there and scream finally. Adrenaline surged through his system, and it took the force of will to restrain himself. It was obvious things had changed outside since coming into this room. The positions of the high-ranks and the secretary would've changed. So instead of brash actions, a careful look through the keyhole followed by a short moment of listening through what is behind the wall was taken to determine what was going on outside.
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Post by HOTARU SATSUMA on Mar 13, 2012 0:27:28 GMT -5
As you peer through the keyhole, you see the figure of the woman in the black dress and can make out the muffled sound of two distinct voices, one female, the other male. Since you're looking through a keyhole, you cannot see the source of the other voice, but it sounds as if the female voice is coming from the secretary.
After dealing with the Maid, she returned to polishing silverware and humming, basically ignoring the fact that you are in the room since you are on a 'secret' 'mission'. You have a number of options, but spelling them out for you would take all the fun out of it. So! Whats the plan? [/blockquote]
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Post by FINNIAN D. RAIS on Mar 13, 2012 0:59:55 GMT -5
There was good news and there was bad news. It didn’t matter which Finnian wanted to hear first as they were both inside his head. The secretary was still there. The bad news, another male has entered the equation, but all the pirate knew about the man was the tone of his voice, which was muffled. The conversation between them did not seem too loud; did the boss come out of whatever meeting he had been in in room A? If so, where did the agitated tones he had heard in room A previously go, and if one of them came out, are the others also in hallway F?
The pirate, though he was a doctor, was probably capable of taking down both of them, especially at this close a range, with the element of surprise. Unnecessary risks and unforced errors were things Finnian was trying to avoid however, and from the blueprint, he remembered how far away the wooden chest room still was. To get there safely would require…
Grey orbs turned from the keyhole to glance at the maid polishing silverware. After several seconds of serious deliberation, he offered an appealing cash reward of a 500,000 beli if they could switch their apparels. Cross-dressing was not exactly Finnian’s cup of tea, but with the doctor’s relatively lithe body and unscarred face, the boy believed he could pull it off, and what better element of surprise would there be? The only risk was that if he was arrested, if and only if, he hoped not to be placed in Impel Down in the maid’s costume, or he’d be thrown around like a dog toy.
Had the purchase been turned down however, the 500,000 beli would instead be spent buying the maid as a willing hostage, which he could use as leverage. This plan was of course secondary, as a maid hostage was certainly not worth much. So Finnian would enter the door from room E into hallway F either dressed as a maid or with the maidgirl as a hostage.
-BET YOU DIDN'T EXPECT THAT, DID YOU
[/size][/blockquote][/blockquote]
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