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Post by IODINE on Mar 4, 2012 6:40:16 GMT -5
COMBAT KNIVES Combat knives are slightly thicker, longer seven inches and defiantly more durable than throwing knives. They’re generally used for close quarter combat but can also be thrown like throwing knives. However because of their design they don’t travel as fast as throwing knives. Their defensive capabilities are stronger than your throwing knives, and can be considered very small katana’s. Their throwing speed is also twenty mps. Again the user must state the material it’s made from when purchasing. They come separately and not in packs, meaning one combat knife per purchase. COST: 3,000,000
WAKIZASHI During the samurai era these were considered the [side swords’ for most. Meaning they were usually used on the non-dominant hand or otherwise known as the weaker hand. Their length is anywhere from twelve to twenty four inches long. Most of the time they’re also smaller than the katana but in some rare cases that isn’t true. Their throwing capabilities are weak but people have been known to master them as projectiles; four mps. Their defensive capabilities are equal to a katana and their offensive capabilities also mimic the katana. When the user purchases they must state the material the object is made from. When purchasing the Wakizashi it comes separate, meaning one per purchase. COST: 3,000,000 BERI
KATANA This weapon is a slender blade with just the slightest curve design in the metal. The length of the blade is anywhere from twenty four to twenty eight inches long. Its throwing capabilities are usually nonexistent however some characters have been known to master it as a projectile. Its defensive capabilities are strong, able to defend against basic physical attacks. The blades core strength is its offensive capabilities. All dependent on the material the blade is crafted with, but it can usually slice through objects without a problem. When the user purchases they must state the material the object is made from. When purchasing the item it’s one per purchase. COST: 3,500,000 BERI
NODACHI The Nodachi is a larger in length version of the katana. It was rare to see during the samurai era because the weapon was extremely hard to master. It was commonly wielded with two hands, however someone stronger characters have been known to wield it with one. The weapons length is forty eight inches, there usually wasn’t a lower or higher range because of the weapons already large size. Its defensive properties are slightly stronger than that of a katana and its offensive properties are slightly stronger as well. The one obvious drawback, but also advantage, to the nodachi is its large size, which means it’ll be slower to handle. When the user purchases they must state the material the object is made from. This item is one per purchase. COST: 3,000,000 BERI
BOLAS These weapons are throwing objects that have three medium sized weights at the end of a thick string. The user, when using them, twirls the weights and string over his head for momentum and quickly releases the weapon towards the target. The aiming process is rather difficult but when mastered, it’s effective. When the user releases the weapon they usually aim for the opponents legs. When the weapon connects the opponent will usually fall as their legs are tied together in an effective way. (When purchasing the user must state how many weights they intend to buy. The Bolas comes in one weight, two, three or four. The traveling speed usually raising with more weights, however the preparation time also increases.) This item is one per purchase. The speed of the bolas are twenty-five mps, increases by each weight, buying more than a one weight is an additional 500,000 beri. And each increase weight, increases the speed by one meter. COST: 4,000,000 BERI
THROWING KNIVES Small concealed knives that are no larger than six inches. Made of steel or any other material that’s capable of piercing wood, iron, silver, etc Their speed capabilities range is thirty mps. Their defensive capabilities are very minuscule and their close combat capabilities, meaning using them as combat knives are also very minuscule. They are purchased in packs of ten, and when purchased the purchaser must state their material. COST: 4,500,000 BERI
TANTO These are easily concealed blades that are slightly larger than combat knives. During the samurai era these blades were used when samurai committed seppukku. They’re much like the combat knife in close combat capabilities and can also be thrown; easier than throwing a wakizashi, their throwing speed usually travels anywhere from seven mps. Their size ranges from six inches to twelve inches and has the same defensive capabilities as a wakizashi. When the user purchases they must state the material the object is made from. When purchasing the item it comes alone, meaning one per purchase. COST: 4,500,000 BERI
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Post by IODINE on Mar 4, 2012 6:40:53 GMT -5
SLING SHOT The Sling Shot is the weapon for someone sneaky, and conspicuous. It makes no noise whatsoever when shot, and requires little time to reload as long as you have whatever you're shooting ready at hand. The Sling Shot could shoot hand bombs, rocks, dials, anything small that packs a punch. Depending on the strength and accuracy of the user, it can accurately hit a target twenty meters away. The speed of whatever is inside the sling shot is twenty-five mps and it can go up to thirty meters. Cost: 1,000,000 BERI
HARPOON GUN A relatively basic weapon having been modified to a hand held version rather than the first harpoons which were thrown. The harpoon gun is similar to a crossbow, both in design and appearance, but far bulkier. Steel wire and a small wooden crank make up the firing mechanism, as well as a crossbow style set of steel wings on either side of the weapon to provide high tension for the firing of the harpoon in general. The harpoon can either be fired with rope or wire attached to it or not, and is more than powerful enough to penetrate strong wooden walls or the sides of ships, mostly used for climbing, or tethering a ship to another for boarding. The speed of the harpoon gun is thirty mps while the range is thirty meters. Comes with three harpoons per thread. COST: 3,000,000 BERI
FLINTLOCK PISTOL The Flintlock Pistol is a common weapon during these times, their effective range is moderate. However, being as this pistol isn't mainly used for concentrated shots, the farther the target, the easier it is to misfire the target completely. The speed of a bullet from the flintlock pistol is forty mps and can go up to fifty meters in distance. Contains ten bullets per thread. The gun must be reloaded after each shot through the muzzle of the gun, this process is somewhat time consuming (1/4th of a post). COST: 3,000,000 BERI
LIGHT CROSSBOW The Light Crossbow is the weapon for someone sneaky and quick. This weapon allows for mobility and fast attacks because of its light weight and easy reloading features. The Light Crossbow can shoot a variety of arrows, completing its ranged purpose; however, the crossbow is next to useless at close range, being made up of primarily wood. The speed of arrows shot is forty mps and can travel up to thirty meters. Arrows per thread is ten arrows. Cost: 4,000,000 BERI
LONG BOW The Long Bow is a weapon for a someone who prefers to work quietly, and from a range. The shaft of the bow is composed of a dense wood, that can be used for defense purposes to an extent. Being a bit heavier, it limits a persons mobility, however is significantly lighter than a rifle, and can shoot at similar speeds with greater silence. Able to shoot at thirty-five mps the user can shoot for a distance of up to eighty meters. The user can shoot fifteen arrows per thread. Cost: 4,500,000 BERI
SHOTGUN The shotgun, otherwise known as a scatter-gun by its creators has been recently developed by the Marine Corps in its war on pirates. The weapon itself is designed to fire a shell, filled with black powder and twenty small sized pellets called ‘shot’ that scatter in a wide cone from the point of firing. The individual shot is meant to cause the most destruction possible at close and wide ranges, making aiming less required for ranged combat, but removing the general ranged power of your typical firearms. The weapons are designed to offer short range devastation and medium range supremacy, but they offer little to no actual firepower at range. The speed of the bullet is thirty mps while the range is five meters; one meter cone. Shotgun contains ten bullets per thread. Cost: 5,500,000 BERI
HAND BOMBS Hand-Bombs are simple bombs crafted for explosive purposes. They have a wick that's on the top of the bomb linked to the gun powder inside, in order to active the bomb you need to light the wick on fire. Then, after a few seconds it'll explode, the total range is ten meter radius, whilst the lethal range is five meters. You are able to use four hand bombs per thread before running out. COST: 7,000,000 BERI
FLINTLOCK RIFLE The Flintlock Rifle was an upgrade to the Pistol, however it wasn't as effective because of the amount of time it took to reload and cock the gun after shooting. However, the spiral grooves made the rifle even more accurate, allowing the gun to shoot up to one-hundred meters per shot. However, the reloading time (1/2 of a post) made the gun less effective in close combat. The speed of the bullet is sixty mps in distance. The rifle contains eight bullets per thread. COST: 9,000,000 BERI
BAZOOKA RIFLE This weapon is a new bit of mobile artillery that is being called into service by the marines for use against pirate ships and heavily fortified strongholds as well as by pirates for making quick work of vaults, safes, and well guarded gates. This weapon is carried over the shoulder, with a grip in the front-right side meant to be fired from the left shoulder and held with one hand on the grip, and another on the front right to stabilize. Being a heavy weapon with tremendous recoil, it is suited only for single firing only by strong individuals because of the weapons weight alone, and the projectile carries an explosive powder charge in its interior, detonating upon impact of a solid object. The speed of the rocket is fifteen mps while the range is thirty meters, when coming into contact with a surface, an explosion, with the radius of ten meters is released. The bazooka rifle contains five ammo per thread. COST: 10,000,000 BERI
SHOULDER CANNON The answer to needing a cannon ball in the right place at the right time. This incredibly large weapon was designed to be a portable cannon in every sense of the word, primarily consisting of wood and iron. Loaded in much the same fashion as a traditional cannon with a smaller but still quite damaging ball, the weapon also lacks a fuse, and instead has traded in its firing mechanism for a small iron lever where the mounted shoulder stock is comfortably in reach. Heavy and incredibly bulky with a massive recoil, this weapon is primarily meant for siege combat, and is a high liability in close quarters of even mid ranged combat. The speed is ten mps while the range is forty meters. The size of the cannon balls are .25 meters. The shoulder cannon can be used five times per thread. COST: 16,500,000 BERI
GATLING GUN The Gatling gun is one of the newest death dealing models of weaponry just hitting the scene, consisting of a dial power course to rotate a large shaft where several interlocking barrels fire traditional or specialized ammunition at high speeds. The weapon itself is extremely unwieldy, but very effective at causing a high amount of damage with little regard for what lay around it. Primarily constructed of steel and copper thanks to the metals ability to resist overheating, the weapon can be fired for extended periods of time, and less technological applications of this weapon are normally found mounted, with a hand crank firing system rather than the more automatic breath and jet dials spinning specialized chambers at the push of a button. The speed is twent-five mps while the range is fifty meters. The gatling gun releases ten bullets per use and contains forty bullets per thread. Cost: 30,000,000 BERI
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Post by IODINE on Mar 4, 2012 6:43:15 GMT -5
FLAMETHROWER A basic modification for cyborgs, which allows them to have a single flamethrower, wherever they choose. The flamethrower releases flames in a liner fashion, which can go ten mps and can go up to twenty meters. The flames are bright red and does not depict from friend or foe. The flamethrower can be used four times per thread before it is empty and no longer be of used to the cyborg. Flames from this can cause serious burns that might result in serious injury or deaths for a person who is struck by its flames and been burning for awhile. This can be placed in the mouth, arm, leg, etc. (When purchasing, please state the location of the modification). COST: 3,500,000 BERI
NEEDLE LAUNCHER The needle launcher is a basic modification for a cyborg, similar to the flamethrower. The cyborg would have a total of ten needles that are able to be fired at twenty mps, if used correctly, they can proved to be extremely dangerous. The needle launcher can fire needles up to twenty meters, and can be used ten times per thread before not being useable anymore. This can be placed in the mouth, arm, leg, etc. (When purchasing, please state the location of the modification). COST: 4,000,000 BERI
ZOOM-IN This is a basic modification for a cyborg, which allows them to see farther than the average human. The cyborg will be granted the ability to see anything in forty meters, by using the zoom in feature. There is no true limit for the modification, except it must be added to the cyborg's eyes and no place else. COST: 4,500,000 BERI
NIGHT VISION Similar to the Zoom-In modification, a cyborg can also buy the ability to see in night. The night vision allows them to see enemies, etc., at night with no issue. The night vision can see anyone in twenty meters and can be used for any amount of time needed. There is no true limit for the modification, except it must be added to the cyborg's eyes and no place else. COST: 4,500,000 BERI
POISON GAS Poison gas is another basic modification for a cyborg, similar to the others. The cyborg is able to release a poison gas that when inhaled or come into contact with eyes (depends on the gas), it can become something fatal. The poison gas is able to affect anyone in a ten meter radius and last for one-full post before no longer affecting the target. They're three types the cyborg can use when purchasing this modification, paralysis, tear gas, and hallucination. The poison gas can be used two times per thread, before it runs out and no longer is use. This can be placed in the mouth, arm, leg, etc. (When purchasing, please state the location of the modification and type of poison) Cyborgs are not truly affected by poison in any way. COST: 8,000,000 BERI
HYDRAULICS This is basically used to increase the jump of a cyborg. Cyborgs are completely able to jump way higher than a basic human with this modification. The modification allows them to jump twenty meters high and can use this modification three times per thread, before the legs give out and no longer be of any use. The hydraulics are mostly found in the legs of the cyborg. COST: 15,000,000 BERI
LASER BEAM Laser beams are a powerful modification that truly make cyborgs stand out from humans and other races in the One Piece universe. A laser beam can travel fifteen mps and can go up to forty meters. They are truly dangerous and can cause third degree burns and explosions that can affect anyone in a ten meter radius when coming into contact with something. The lasers can be used three times per thread, before it is no longer of use. This can be placed in the mouth, arm, leg, etc. (When purchasing, please state the location of the modification). COST: 30,000,000 BERI
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Post by IODINE on Mar 4, 2012 6:44:02 GMT -5
SEASTONE HANDCUFFS A large pair of handcuffs custom tailored out of seastone. The cuffs nullify a person's devil fruit powers, but does not infringe upon their mobility. The handcuffs are pretty indestructible and weigh around twenty pounds alone. COST: 30,000,000 BERI
SEASTONE BULLETS A small round bullet, crafted of pure seastone. The ammunition, like all seastone, nullifies devil fruit powers on contact, allowing the user to pierce even logia users. It does not have a continuous affect, and therefor only serves to inflict damage on an enemy. Make good use of them, their expensive price, and missed shots do not mix well. The buyer will be granted with fifteen seastone bullets, which can be placed in any gun weapon the buyer already contain. The speed, range, will be determined by the gun used with the bullets. COST: 35,000,000 BERI
SEASTONE WEAPON UPGRADE By removing the steel portion of a weapon, the user can replace it with seastone; seastone is common in weapons such as swords, knives,etc. The seastone, takes affect on contact, and therefor serves the purpose of dealing damage to a devil fruit user. If a weapon is lodged into a foe, the affect is continuous until removed. When purchasing this, make sure to edit your weapon, so it is known that it contains seastone now. COST: 40,000,000 BERI
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Post by IODINE on Mar 4, 2012 6:45:19 GMT -5
PARALYSIS POISON GAS The gas comes in a container, which can be used by the user. The poison paralyzes anyone who inhales it for one full turn. The poison gas spreads in a ten meter radius and will be gone by the next post. The user will get at least three cans of this poison, meaning the paralysis poison gas can be used, three times per thread, before it can no longer be used in the given thread. COST: 6,000,000 BERI
NAUSEA POISON GAS The gas comes in a can-like container, which can be used by the user. By opening and releasing the nauseating gas, anyone who inhales it, will feel rather sick for one full turn. The nauseating gas spread in a ten meter radius and will be gone by the next post. The user will get at least three cans when purchasing, meaning the gas can be used three times per thread. After such uses, it can no longer be used in the given thread. The affects of the gas is rather deadly. COST: 6,000,000 BERI
HALLUCINATION POISON GAS The gas comes in a can-like container, which can be used by the user. By opening and releasing the deadly gas, anyone who inhales it, will begin to hallucinate for one full turn. The deadly gas will spread in a ten meter radius and will be gone by the next post. The user will get at least three cans when purchasing, meaning the gas can be used three times per thread. After such uses, it can no longer be used in the given thread. The gas is not something to take lightly in anyway possible. COST: 6,000,000 BERI
CORROSIVE POISON GAS The gas comes in a can-like container, which can be used by the user. By opening and releasing the deadly gas, but corrosive gas is quite different from the other gases. When this gas comes into contact with flesh, it will quickly begin to eat away at it in a matter of seconds and cause severe burns. The corrosive gas spreads in a ten meter radius and will be gone next post. The user will get at least two cans, when purchasing this gas, meaning the gas can be used two times per thread. After such uses, it can longer be used in that given thread. COST: 6,500,000 BERI
POISON WEAPONS By dipping your weapon in the poison, it can gain the properties of one of these poisons: paralysis, corrosive, or nausea. The weapon will be able to use the poison once per thread and when it comes into contact with the target, it will have the same affects as the gas and last for one turn. When purchasing, please state which poison and make sure to edit your weapon, so it is aware to members it possesses poison like properties. COST: 9,000,000 BERI
POISON BULLETS By dipping bullets in the poison, it can gain the properties of one of these poisons: paralysis, corrosive, or nausea. The bullet will be able to use the poison once per thread and when it comes into contact with the target, it will have the same affects as the gas and last for one turn. When purchasing, please state which poison and make sure to edit your weapon, so it is aware to members it possesses poison like properties within its bullets. The person will get exactly fifteen bullets. COST: 9,000,000 BERI
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Post by IODINE on Mar 4, 2012 6:46:25 GMT -5
DIALSTONE DIAL The tone dial sometimes known as a TD in the Blue Sea, is able to record a full conversation or sound in one ic thread and replay the conversation or sound that it was spoken into it, similar to an audio recorder. COST: 3,000,000 BERI
VISION DIAL The vision dial is used for capturing images and playing them back. The Vision Dial is comparable to a modern-day camera. It is useful for scouting and recording evidence. It is able to capture up to a full one ic thread of images, before being too full. COST: 3,000,000 BERI
BALL DIAL The ball dial releases a puff cloud that forms into a ball shape upon being releaes, which can be used for sitting or standing on, or be applied with explosives and other features. It can store up to five weapons/exlplosives/etc and create up to three clouds per thread, the clouds are five meters wide. COST: 8,000,000 BERI
FLASH DIAL The flash dial is one of the known types of Dials that store and release light. The Flash Dial lets out an extremely bright amount of light for a very brief period, effectively causing temporary blindness for a full post if used against a person. The bright light affects anyone in a ten meter radius and can be used once per thread. COST: 10,000,000 BERI
WATER DIAL The water dial is able to absorb water at least twice per thread and can also release water twice per thread, the water shoots out in a jet like fashion and can cause minor cuts and bruises and sends the person flying back five meters. The dial cannot in anyway absorb an ocean or a massive lake. COST: 10,000,000 BERI
FLAME DIAL The flame dial is able to absorb flames at least twice per thread and can also release flames twice per thread, the flames shoot out in a linear fashion, going 10mps and can go up to twenty meters. This dial is not in anyway, suppose to be confused with the Heat Dials. COST: 10,000,000 BERI
BREATH DIAL The Breath Dial is capable of storing air-currents. These Dials are usually used to propel wavers through water and on ships if there is no wind for sailing. These Dials can also be attached to the sides of a snowboard or one's shoes as alternative methods of travel. If used on one's being, they are able to dash five mps, three times per thread, before the dial gives out. COST: 10,000,000 BERI
FLAVOR DIAL The flavor dial can store smells and aromas, along with other types of gas, mainly explosive and flammable ones. The gas goes in a 15 meter radius, and can easily be ignited. While the Breath Dial can also store such things, the Flavor Dial is the most effective Dial for this and does not release the scents and gases in a short burst like the Breath Dial. COST: 15,000,000 BERI
JET DIAL The jet dial is a more powerful version of the Breath Dial, which blows out a burst of air at great speed; three times per thread. This allows them to be used for faster propelling purposes. They were once used in wavers when they were common, but were replaced by Breath Dials when they became extinct. If used to make a physical attack speed go faster, it will make the limb/technique go two times faster than it originally could. COST: 15,000,000 BERI
HEAT DIAL The heat dial stores and releases heat energy. It is commonly used to power up ovens and other heating devices for citizens of sky islands. It appears to be able to let out heat in different amounts. The heat can even be used in a physical manner, to cause second degree burns to the body, the energy of that heat can be used at least twice per thread. COST: 20,000,000 BERI
AXE DIAL The axe dial delivers a thin blast of air capable of cutting human flesh and even causing damage to one's armor/shield. The arrow shape air blast goes twenty mps and can go up to three meters before dissipating. It only stores up three thing air blast, so it can only be used three times per thread. COST: 20,000,000 BERI
IMPACT DIAL The impact dial may be hit by anything blunt, or that does not slice, and will absorb the kinetic energy from it. Once the apex of the Dial is pressed, the stored energy is released, usually causing internal injuries to a living body, while not leaving any visible external damage. The dial can absorb and release kintect energy three times per thread, breaking bones due to the force. COST: 40,000,000 BERI
REJECT DIAL The reject dial is a fiercer version of the Impact Dial. It is extremely-rare to find, and also extremely dangerous to both the target and the user. The reject dial absorbs and releases kinetic energy twice per thread, exactly like the impact dial. But when released it lets out the energy ten times greater than before. The first time it will send the target flying, ten meters and will shatter their bones, while the users hand begins to fill numb. If used a second time the target would be unconscious and in critical condition, while the user's limb would be useless for the rest of the thread. COST: 50,000,000 BERI
EISEN DIAL The eisen dial is extremely rare, and possess an incredible power that is useful for both attack and defense. It emits a stream of "iron cloud" that can form into different shapes, like a cloud, but is as hard as iron. It can lengthen and/or widen and can even form thick defensive walls. It can create up to three weapons/defense walls per thread and limit of range of how long/high/wide the weapon/defense wall can be is five meters wide, five meters long, five meters high and no longer than that. COST: 50,000,000 BERI
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Post by IODINE on Mar 4, 2012 6:49:02 GMT -5
SKY ARROWS By dipping the tips of the arrow in a milky dial, it allows an arrow cast to leave a trail of cloud. This cloud can be surfed along, as long as the user has proper coordination. The user can release up to eight trails (eight arrows), and each trail can go up to thirty meters, which can be surfed by the user, allowing them to go ten mps on the cloud. The sky arrows can be used four times per thread. This comes with the bow as well, which isn't anything really that fancy. COST: 10,000,000 BERI
BURN BLADE It is a simple stick handle with a Breath Dial attached to one end. The Dial stores flammable gas, which, when ignited, creates a flame blade that is three feet long. The flame blade is able to fire off four crescent projectile slashes, before it can no longer do that and be used for as just a burn blade dial weapon. The slashes are able to go six mps. The burn blade itself, without the projectiles can cause second degree burns and be used for three posts after activation. COST: 12,500,000 BERI
WATER BLADE It is a simple stick handle with a Water Dial attached to one end. The Dial stores water, which, when releases, creates a water blade that is three feet long. The water blade is able to release four crescent projectile slashes, before it can no longer do that and be used for as just a water blade dial weapon. The slashes are able to go six mps. The water blade itself, without the projectiles can cause deep cuts and be used for three posts after activation. COST: 12,500,000 BERI
KABUTO The kabuto is a slingshot weapon with a long shaft, equipped with five prongs and a Breath Dial for better accuracy, shooting strength and distance coverage. The Breath Dial can be changed out with other dials, which can permit more powerful shots. The kabuto weapon increases other dials range, speed, etc, by two fold. It can be use until the user has no more dials. COST: 13,000,000 BERI
FLASH GUN A flash gun is a firearm that produces a bright flash when fired, so that opponents can't see the bullet that is fired along with it. A Flash Dial is most likely installed in this weapon to create the flash. The flash affects anyone in a ten meter radius and the bullets travel twenty mps. The flash gun can be used eight times per thread. After the eight uses, the flash gun is useless. COST: 15,000,000 BERI
BURN BAZOOKA It is a bazooka with dials installed within it. Typically, a normal bazooka is capable of firing cannonballs and such. However, when equipped with a Breath Dial, the bazooka is able to fire a large linear white-blue flame caused by the ignition of the bazooka and the gas released from the Dial within. The flames can cause second degree burns, can travel 10 mps, and can go forty meters. The burn bazooka can be used eight times per thread, before it is runs out of ammo. COST: 20,000,000 BERI
HEAT JAVELIN A heat javelin is a lance with a Heat Dial inside. The Heat Dial allow the shaft of the lance to be turned red hot. If it hit while in that state it is capable of both burning and piercing the target at once. The heat can cause third degree burns and can release three crescent projectile slashes, before it can no longer release the projectiles. Besides that it can be used for battle purposes. The lance is four feet long. COST: 23,000,000 BERI
TEN FOLD AXE This weapon is a sash with ten Axe Dials sewn onto it. With ten Dials that can produce air-blades, it can severely cut up an opponent. The sash is able to produce ten crescent projectile slashes, which move twenty mps and are four feet long. The ten fold axe can be used fifteen times per thread. After the uses, it can no longer be used. COST: 80,000,000 BERI
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