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Post by ZORAMOSA DELAROSA on Mar 5, 2012 0:50:09 GMT -5
ZORAMOSA X. DELAROSA 39 • MALE • STRAIGHT • 6'5"" • 219 BATERILLA • HUMAN • MARINE • VICE ADMIRAL • DD "Be the world. Be insanity." ________________________________________
[/font] • appearance[/font] The squinty eyed master of insanity, Zoramosa Delarosa, has always been proud of his...unique appearance. His eyes are larger than most others, however, he tends to squint most of the time, making them seem much beadier than they really are. His neon green hair is always kept spiked up in a dangerous looking mohawk, causing other to mistake him for a punk rather than the mighty Marine Vice Admiral that he truly is. His chin beard is gelled into a point, straight down and has been died the same color as his mohawk. One of the more unique features of his body, and the one he's most proud of, is his mush longer than average tongue, which he is able to stretch up over his eyebrow. His outfit is very much that of a relaxed individual, with an open hawaiian shirt, consisting of a light blue background with orange and light brown palm trees, green leaves included. His lower dressings consist of a pair of tan cargo shorts, coming down to just below his knees, that is kept up with a brown belt, looped through which is his Marine hat. On his feet are a pair of wooden sandles. They make clickity clack noises when he walks. • personality[/font] Zoramosa is insane. That is the defining trait of his character, and he is happy to show any who wonder just how insane he is. How insane is he? Very insane, like sociopath levels of insanity that drives him to toy with his prey before he finishes them off. He doesn't have respect for authority and simply joined the marines as a saftey net, as it allows him to deal with pirates and other law breakers the way he feels like. Back to the insanity thing, he is not just violently insane, but also prone to mood swings and attention deficit disorder, always looking to move on to something new should it not involve his favorite hobby. Which coincidentally is causing pain, and even recieving pain. Zoramosa can often be found having conversations with himself as well, even acting as if he is two different people in these situations. Surprisingly it helps him work out some questions that pop up in his mind, and has even been known to help him in battle. Another key personality trait to look out for is that Zoramosa is incredibly abusive of his power. Why shouldn't he be? What is the point of having power if you aren't going to abuse the hell out of it? • weaponry[/font] Design A pair of Combat knives made from steel • accessories[/font]
BLOODY ROAR, Busuzima the Chameleon
________________________________________ THIS CHARACTER WAS MADE BY M [/size][/blockquote][/size][/blockquote] [/justify]
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Post by ZORAMOSA DELAROSA on Mar 5, 2012 0:51:11 GMT -5
• power LEVEL ONE - At this level, your strength is average, if not subpar. You are able to lift your own weight, but can only throw half of it. Physical attacks dealt lack real power, causing bruising with blunt weapons and shallow slashes with blades. With average strength, a person cannot break through much of anything, save for a wooden door or the such when body mass is applied.
• stamina LEVEL TWO - At this level, a person's stamina is above average, and they have a moderate threshold for pain. They can last an increased amount of time fighting, without growing substantially sluggish. Incoming damage of equal rank can be reduced to an average level. A slight resistance to elements can be built up, and help someone to survive dangerous situations.
• agility LEVEL TWO - At this level, a person has average speed and reaction time. They are able to run at 6.7 meters per second in short bursts, and have a reaction time capable of evading melee attacks and some ranged ones, assuming the ranged attack has the proper accuracy. Like most people feints are somewhat easy to read, and sword strikes can be followed without a lot of issue.
• accurancy LEVEL ONE - At this level, a person's accuracy is average. They can keep up with the movement's of someone moving at average speeds, and have little knowledge of weak spots, save for the obvious ones on the exterior. With this level of accuracy, a person's range of sufficiency is about ten meters, meaning attacks out of that range rarely hit.
• intelligence LEVEL ONE - With an average intelligence, a person is unable to learn navigational or medical skills. At most they might be able to follow a treasure map, or put a bandage on an injury. A person with this level of intelligence is far from inventing, and usually does create new tools or uses for existing ones.
• spirit LEVEL ONE - At this level, a person has an average fighting spirit, and really gains no boost from their determination to win. Not to say that they easily give up, but they do not have the will power, or spirit, to overcome challenges that prove too difficult. At this level, a person is unable to obtain conqueror's haki.
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Post by ZORAMOSA DELAROSA on Mar 5, 2012 0:51:46 GMT -5
• profession
AURA OF COMMAND! Level: 1 Attribute:Profession Description: When crew members are in battle with their Vice Admiral, they are inspired to fight harder and better than if they were alone. Going into a conflict with a captain, crew members will gain a small boost to their abilities, increasing combat effectiveness by (2/5/7/10)% (Ex. A gunner with a level 4 captain who's range is 50 meters, will now be able to hit 55 meters away. A sword slash attack that would travel 10 meters will now go 11, and someone who can run 20 meters per second can now cover 22.) Cost: Free
• techniques
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PURPLE
New Member
[M:0:0:]
#NOCOMPETITION
Posts: 23
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Post by PURPLE on Mar 5, 2012 8:31:45 GMT -5
Welcome to OPRP, you have been approved. Please make sure to link your profile in your signature, as soon as possible. Read the rules carefully and have fun. Fleets can be found here, if you are interested in joining a fleet.
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