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Post by MARIK SWIFT on Mar 9, 2012 16:26:26 GMT -5
MARIK VI. SWIFT TWENTY-TWO • MALE • HETEROSEXUAL • 5'11" • 54kg LOGUETOWN • HUMAN • MARINE • REAR ADMIRAL • DD "THOSE WHO KILL... MUST BE PREPARED TO BE KILLED" ________________________________________
[/font] • appearance[/font] - Height: 5"11
- Weight: 140
- Eye Color: Violet
- Hair Color & Style: Black
• personality[/font] - Positive Traits:
- Intelligent & insightful
- Cunning
- Strong sense of justice
- Strategic
- Analytic
- Caring/compassionate
- Pacifistic (most times)
- Indepedent
- Negative Traits:
- Egotistic
- Sadistic
- Caring (a little too much at times)
- Arrogant
- Ignorant at times
- Likes:
- Reading
- Long Walks
- Women
- Long naps
- Games
- Playing with others
- Winning
- Indepence
- Dislikes:
- Losing
- Simplistic thinking
- Cowards
- Pointless Battles
- Prostitutes/low standard women
• weaponry[/font] - Electronic Grappling Hook - Marik has a electronic grappling hook that can fire of a hook that he can use to scale walls, and swing on; the hook itself is not large at first and is closed before fire, and would open upon fire. The electronic device used to fire the hook is attached to his wrist (one on each wrist) and can be fired with a button that runs down into his palms - so that when squeezed it fires. The hook fires at great speed, and the whip attached to it is fifteen feet long which is its maximum length, and is also made of a leather material making it very durable. By simply removing the hook, it can further function as a whip for many purposes.
• accessories[/font] - Journal
- Pen
- Reading Glasses
- Compass
- Pocket Watch
• history (optional)[/font] N/A
CODE GEASS, Lelouch lamperouge
________________________________________ THIS CHARACTER WAS MADE BY MarikSwift [/size][/blockquote][/justify][/size][/blockquote]
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Post by MARIK SWIFT on Mar 9, 2012 16:27:16 GMT -5
• power LEVEL ONE - At this level, your strength is average, if not subpar. You are able to lift your own weight, but can only throw half of it. Physical attacks dealt lack real power, causing bruising with blunt weapons and shallow slashes with blades. With average strength, a person cannot break through much of anything, save for a wooden door or the such when body mass is applied.
• stamina LEVEL ONE - At this level, a person's endurance is average, and they have a low threshold for pain. They often don't last more than a few minutes in a fight, and grow sluggish as combat ensues and more damage is dealt. With an ordinary level of stamina, they have little resistance to elements and the such.
• agility LEVEL ONE - At this level, a person has average speed and reaction time. They are able to run at 6.7 meters per second in short bursts, and have a reaction time capable of evading melee attacks and some ranged ones, assuming the ranged attack has the proper accuracy. Like most people feints are somewhat easy to read, and sword strikes can be followed without a lot of issue.
• accuracy LEVEL ONE - At this level, a person's accuracy is average. They can keep up with the movement's of someone moving at average speeds, and have little knowledge of weak spots, save for the obvious ones on the exterior. With this level of accuracy, a person's range of sufficiency is about ten meters, meaning attacks out of that range rarely hit.
• intelligence LEVEL THREE - At this level, a person has a high intelligence. A doctor with this high of intelligence could repair large wounds, and have a great understanding of medical practices, allowing them to save many lives. An inventor could create medium machinery, or modify robots and guns.
• spirit LEVEL TWO - At this level, a person has an above average fighting spirit, and can gain small boosts to their performance for a short duration, no longer than a couple posts. They are considered to have tougher resolution, and don't give up easily
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Post by MARIK SWIFT on Mar 9, 2012 16:27:45 GMT -5
• profession
LESSER AURA OF COMMAND! Level: 1/2/3/4 Attribute: Profession Description: As the second in command, the Vice Admiral acts as captain when the leader cannot perform their duties. As a result, First Mates can inspire those who go into battle with them as well, however, with less vigor than the actual captain. First mates can evoke a (1/2/3/5)% increase to those under their command. This bonus will never stack with the Captain’s buff. If the First Mate is promoted to captain at a later date, this skill automatically transforms into it’s upgraded form. Cost: Free/30/50/90
• techniques TECHNIQUE NAME: Technique Decipher [Level 1] LEVEL: 1 ATTRIBUTE: Intelligence DESCRIPTION: Using his intelligence, Marik is able to decipher techniques at a amazing rate, allowing him enough information on a technique after witnessing it once enough that he can figure out it's weakness easily next turn. The technique he witnessed becomes much less effective against Marik as he understands a few of it's weakness, so much that it loses most of it's weakness become 25% less effective. At this stage this technique can only be used on level 1 techniques, and the minimum a technique can be deciphered is once (25%). Cooldown: 2 PRICE: Free
TECHNIQUE NAME: Psychologist [Level 1] LEVEL: 1 ATTRIBUTE: Intelligence DESCRIPTION: Using his wits, Marik is very aware of human psychology, making him very understanding of how most people think on a normal basis. This enables him to somewhat always be thinking one step ahead of others. With this, Marik is able to anticipate two attacks in a single thread giving him more time to react. Note: Just because he can anticipate doesn't exactly mean he'll be able to react to it. PRICE: Free
TECHNIQUE NAME: Whip Spin [Level 1] LEVEL: 1 ATTRIBUTE: Accuracy DESCRIPTION: By spinning his whip/electric grappling hook 360 degrees quickly, Marik can use it to deflect oncoming enemies or attacks, while also effectively damaging those who approach the whip is spinning. The technique can defend against attacks equivalent to Marik's accuracy. And a further application of the technique is that by spinning the whip above head, Marik can initiate mild flight allowing him to fly at most two meters up above ground. Cooldown: 2 | Duration: 1 PRICE: Free
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Post by IODINE on Mar 10, 2012 23:53:04 GMT -5
Welcome to OPRP, you have been approved. Please make sure to link your profile in your signature, as soon as possible. Read the rules carefully and have fun. Fleets can be found here, if you are interested in joining a fleet.
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