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Post by THOMAS C. FARRELL on Apr 4, 2012 13:38:37 GMT -5
THOMAS C. FARRELL 22 • M • HETRO • 6'2" • 167 lbs SHIMIKATSU VILLAGE (NORTH BLUE) • HUMAN • PIRATE • CANNONEER • DE • [x] "It was a Beautiful letdown, When I crashed and burned."
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[/size][/font] • appearance[/font] • personality[/font] • weaponry[/font] • accessories[/font] • history[/font] TALES OF DESTINY, leon magnus
[/center] ________________________________________ THIS CHARACTER WAS MADE BY thomas [/size][/blockquote][/justify][/size][/blockquote]
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Post by THOMAS C. FARRELL on Apr 4, 2012 13:45:06 GMT -5
• power LEVEL ONE - At this level, your strength is average, if not subpar. You are able to lift your own weight, but can only throw half of it. Physical attacks dealt lack real power, causing bruising with blunt weapons and shallow slashes with blades. With average strength, a person cannot break through much of anything, save for a wooden door or the such when body mass is applied.
• stamina LEVEL ONE - At this level, a person's endurance is average, and they have a low threshold for pain. They often don't last more than a few minutes in a fight, and grow sluggish as combat ensues and more damage is dealt. With an ordinary level of stamina, they have little resistance to elements and the such.
• agility LEVEL ONE - At this level, a person has average speed and reaction time. They are able to run at 6.7 meters per second in short bursts, and have a reaction time capable of evading melee attacks and some ranged ones, assuming the ranged attack has the proper accuracy. Like most people feints are somewhat easy to read, and sword strikes can be followed without a lot of issue.
• accuracy LEVEL TWO - At this level a person's accuracy is above average, and they can keep track of movements of above average speed. Their timing is noticeably better, and they might have a better understanding of weak points. Things such as major arteries, or tendons are reasonable. The range of a person's accuracy at this level is no less than twenty-five meters, anything outside of that rarely hits successfully.
• intelligence LEVEL ONE - With an average intelligence, a person is unable to learn navigational or medical skills. At most they might be able to follow a treasure map, or put a bandage on an injury. A person with this level of intelligence is far from inventing, and usually does create new tools or uses for existing ones.
• spirit LEVEL TWO - At this level, a person has an above average fighting spirit, and can gain small boosts to their performance for a short duration, no longer than a couple posts. They are considered to have tougher resolution, and don't give up easily. A person of this level is capable of obtaining fresh level conqueror's haki.
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Post by THOMAS C. FARRELL on Apr 4, 2012 13:45:22 GMT -5
• profession
BALLISTICS! Level: 1 Attribute: Profession Description: Masters of all gunpowder based and heavy projectile weaponry, Cannoneers can repair damaged projectile launchers without paying for it and also will receive a 10% discount constructing of overview gunpoweder weapons and projectile launchers, provided they write a 400 word post describing their efforts. Cost: Free
• techniques
WILL OF FIRE LEVEL: 1 ATTRIBUTE: Spirit DESCRIPTION: This technique is the fire that billows in a person's eyes, the spirit of the fight that makes defeat an unacceptable outcome. Being placed in a corner, the user releases their fighting spirit for three posts, Agility is raised by 1 level. This skill can only be used once per fight. This counts as a second-wind ability. Though the user's body has taken the limit of the punishment they can bear, the warrior's will to fight allows them to fight through a portion of their wounds. However, the user cannot use it in the next thread unless tended to by a doctor first. PRICE: Free
KAZEKASHIN LEVEL: 1 ATTRIBUTE: Accuracy DESCRIPTION: The signature defense of those from Shimikatsu Village, the wielder is able to use the momentum of a strike to shift its trajectory causing the attack to miss its intended target. This technique is derived of the "warrior's circle", a common swordsman training method. His circle is about a two meter radius from himself. About as small as one can go. For a single post, he is able to shift most attacks to a degree that they are harmless to anything inside the circle. From large and two handed weapons to simple projectiles (an arrow, sling shot bolt, etc), Farrell can defend against it. 2 post cooldown. PRICE: Free
FLASH STEP LEVEL: 1 ATTRIBUTE: Agility DESCRIPTION: A fast movement that happens in a moment. Through training, one is able to master subtle movements of their body and allow them to take a single step in any direction at top speeds. This is effective for displacing oneself minutely and being able to quickly evade an attack or advance to striking distance quickly. usable once per post. cool-down 1 post. PRICE: Free
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ZZZ
New Member
[M:0:0:]
Posts: 27
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Post by ZZZ on Apr 4, 2012 20:31:21 GMT -5
Welcome to OPRP, you have been approved. Please make sure to link your profile in your signature, as soon as possible. Read the rules carefully and have fun. Bounty Groups can be found here, if you are interested in joining a group. And bounties for pirates/bad guys can be found here if you want to go hunting!
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