POWER
Power determines a person's raw strength, and the force applied to their physical strikes. It can be the difference between a basic sword slash, and one that cleaves through limbs with ease. The greater your power, the heavier things you can lift, and the more destruction you can cause with your bare hands. This is recommended for characters pursuing a combat oriented roleplay experience, in close quarters.
[/b] - At this level, your strength is average, if not subpar. You are able to lift your own weight, but can only throw half of it. Physical attacks dealt lack real power, causing bruising with blunt weapons and shallow slashes with blades. With average strength, a person cannot break through much of anything, save for a wooden door or the such when body mass is applied.
LEVEL TWO - At this level, your strength becomes above average. You can lift up to twice your weight, with the capability of throwing your own weight. Not to say that the the distance or speed of the throw is going to be substantial, but a short distance with heavier weights is possible. Your physical attacks now deal decent damage, your strongest attacks able to cause serious bruising or cuts of a couple inches in depth. In some cases you might even be able to knock someone out, or cause a fatal sword strike if your attacks are precise and aimed to weak points. The user can muster enough force to hit or slice through wood.
LEVEL THREE - Your level of strength becomes peak, a moderate threat to foes. Able to lift a maximum of three times your weight, they can throw up to twice their weight using their full might. Maximum does not mean they can throw it, or lift it, with ease; keep in mind, that higher weights will still use more energy to move around. Physical attacks deal great damage, allowing you to hit with enough force to knock someone through a wooden door. Bladed strikes are capable of slicing through three inches of flesh, and bone as well as an inch of steel.
LEVEL FOUR - At this level, your strength is considered superhuman. Able to lift from 5 times your weight, and throw 4 times it, which is quite the heavy load. Physical attacks cause immense damage, the user is capable of knocking people back with enough strength to send them through stone or metal. Sword parries are capable of cleaving through limbs and steel. Someone with this much power, is a substantial threat, and should be avoided in close ranges.
LEVEL FIVE - At level 5, you join the ranks of the worlds strongest. With the ability to lift a staggering 7 times your own weight and throw 6, few obstacles stand in your way. Physical attacks can shatter bones, cleve bodies in half, and crumple metal and shatter wood. It is not unheard of for fighters with level 5 strength to destroy an entire ship single handedly. [/ul]
STAMINAStamina determines a person's ability to withstand damage, and develop certain specialties to aid in survival. This might include withstanding fatal sword attacks, developing tolerances to poisons, or holding your breath for twenty minutes. The greater your endurance, the more damage you can take. Characters with high endurance are the tanks of oprp,and can shrug off weaker attack without losing force. This is recommended for people looking to survive through many deadly fights and prove to be strong endurance wise.
[/B] - At this level, a person's endurance is average, and they have a low threshold for pain. They often don't last more than a few minutes in a fight, and grow sluggish as combat ensues and more damage is dealt. With an ordinary level of stamina, they have little resistance to elements and the such.
LEVEL TWO - At this level, a person's stamina is above average, and they have a moderate threshold for pain. They can last an increased amount of time fighting, without growing substantially sluggish. Moderate damage can be mitigated successfully through techniques. A slight resistance to elements can be built up, and help someone to survive dangerous situations.
LEVEL THREE - At this level, a person's stamina is great. They can last for long periods of time in a fight, growing somewhat slower as more damage is dealt. More powerful attacks can be defended against through training. The user can survive more powerful attacks, and have a decent resistance to elemental effects. A person of this level is quite the tank on the battle field, and is able to rush enemies without caution.
LEVEL FOUR - At this level, a person's stamina is incredible. They can extended periods of time without losing a bit of vigor. Incoming damage of an equal rank is decreased to an average level, while damage of a lower level can be thwarted to minimal effects. A body thick with muscle might deflect average blows from sword and fist alike. A person with this level of stamina is hard to kill, and can take a single lethal blow and live to tell the tale. An efficient tank, this person can takes loads of damage and continue fighting. They are considerably resistant to elements, and are overall tough to beat.
LEVEL 5- Those with level 5 stamina are often called ‘indestructible.’ Little is capable of piercing their built in ironclad defenses, and even standard bullets seem to just bounce off of those properly trained. Incoming attacks deal reduced damage. Fighters with this much endurance can survive two fatal attacks and still live. Resistant to even elemental attacks, these juggernauts can fight harder and longer than anyone else. [/ul]
AGILITYAgility determines the speed of your characters, and his ability to react and move. High speed movements and great reflexes thrive off of this attribute. It could also be used for quick strikes and believable feints. The greater your agility, the faster and more nimble you can move. Being able to maneuver through technical terrain at great speeds makes characters specializing in this attribute hard to catch.
[/B] - At this level, a person has average speed and reaction time. They are able to run at 6 meters per second in short bursts, and have average reaction time. Like most people feints are somewhat easy to read, and sword strikes can be followed easily.
LEVEL TWO - At this level, a person has an above average speed and reaction time. They can run at speeds up to 11 meters per second in bursts, and are capable of evading quicker attack, these kind of movements are still taxing on them. Movements at this speed are easy to follow with the eye, but harder to match.
LEVEL THREE - A person is now capable of running at speeds up to 20 meters per second and has great reflexes. They are capable of evading high speed movements, as well as fainting with much finesse. Movements at top speed are difficult to follow with the eye and even more challenging to match.
LEVEL FOUR - At this level, a person can run at speeds up to 27 meters per second at their top speed and has incredible reflexes and reaction speed. At top speeds, movements are very difficult to follow with the eye, and near impossible to keep up with, sometimes leaving blurs as they move.
LEVEL FIVE- The fastest in the world, wielders of level 5 agility can hit top speeds of 35 meters per second. Their attacks, both with or without weapons are difficult to match, much less follow with any degree of accuracy. [/ul]
ACCURACYAccuracy determines the success rate for an attack, as well as the ability to aim weapons. This attribute is essential to a marksmen, and makes the difference between a deadly shot, and blind firing. Not only is it used for a ranged arsenal of weaponry, accuracy counters speed in the aspect of timing. While you may not match the speed of someone, you might be able to time strikes dependent on your level of accuracy. Techniques under this category often deal with knowing weak spots, timing attacks, and ranged weapons. This might also pertain to playing instruments and the such, timing and accuracy of notes is key.
[/B] - At this level, a person's accuracy is average. They can keep up with the movement's of someone moving at average speeds, and have little knowledge of weak spots, save for the obvious ones on the exterior. With this level of accuracy, a person's range of sufficiency is about ten meters, meaning attacks out of that range rarely hit.
LEVEL TWO - At this level a person's accuracy is above average, and they can keep track of movements of above average speed. Their timing is noticeably better, and they might have a better understanding of weak points. Things such as major arteries, or tendons are reasonable. The range of a person's accuracy at this level is no less than twenty-five meters, anything outside of that rarely hits successfully.
LEVEL THREE - At this level, a person's accuracy is considered to be adept, and they can keep track of movements at an equivalent level. Their timing is great, and they usually place attacks well. Their knowledge of weak spots can increase to include things such as pressure points, and they have a maximum accuracy range of 40 meters.
LEVEL FOUR - At this level a person's accuracy is incredible. Able to keep track of high speed movements, their timing is impeccable and rarely do they miss a beat. Their knowledge of weak spots can reach a mastery, and they can deal maximum damage with attacks based solely on placement. Their range of accuracy, at this level is 60 meters, making it hard to escape their eyes.
LEVEL FIVE: Master marksmen with level 5 accuracy have a field of effective combat larger than anyone else. Effectively accurate within a staggering 90 meters, these fighters can place dangerous attacks from impressive distances. Their eyes are sharp and can track high speed movements with ease. [/ul]
INTELLIGENCEIntelligence determines how smart a person is, as well as their innovative and quick thinking skills. Those with high levels of IQ have be known to create both tactics and powerful inventions. These are the type of people who are doctors and navigators, academically talented, they are able to adapt to specific roles if they focus their wits. Some of the most intelligent people have even managed to create cyborgs and other advanced machinery.
[/b] - With an average intelligence, a person is unable to learn navigational or medical skills. At most they might be able to follow a treasure map, or put a bandage on an injury. A person with this level of intelligence is far from inventing, and usually doesn't create new tools or uses for existing ones.
LEVEL TWO - At this level, a person has an above average intelligence. They are capable of understanding the basics of navigation, or medication. Pursuing medical skills, they might be able to repair small to moderate wounds. With this level of thought capacity, they might be able to create small machinery or modifications to weapons.
LEVEL THREE - At this level, a person has a high intelligence. A doctor with this high of intelligence could repair large wounds, and have a great understanding of medical practices, allowing them to save many lives. An inventor could create medium machinery, or modify robots and guns.
LEVEL FOUR - At this level, a person is considered to have super intelligence. They are capable of healing life threatening injuries. Intelligence at this level is unrivaled, and people could create large machinery, turn men into cyborgs, or modify weapons to greatly increase the lethal capabilities.
LEVEL FIVE - Geniuses in their field, class 5 Intelligence allows users the ability to heal normally fatal injuries in combat, build complicated, dangerous, and giant machines, and construct the most advanced cyborg modifications. Antidotes can be made to the most lethal poisons. Nearly anything they can dream can be designed and constructed with ease. [/ul]
SPIRITSpirit determines a persons mental strength and willpower. This also include their ability to influence others through burning wills, and has earned some the ability to use conqueror's haki. This might keep a person going, even past their limits in a fight, or channeling their emotions to accomplish a greater ambition. Considered to be luck by some, this the spirit could boost a person's ability to accomplish, or send them into a rage for a short duration. These people are considered leaders, and are a great threat when their fighting spirit is high.
[/b] - At this level, a person has an average fighting spirit, and really gains no boost from their determination to win. Not to say that they easily give up, but they do not have the will power, or spirit, to overcome challenges that prove too difficult. At this level, a person is unable to obtain conqueror's haki.
LEVEL TWO - At this level, a person has an above average fighting spirit, and can gain small boosts to their performance for a short duration, no longer than a couple posts. They are considered to have tougher resolution, and don't give up easily
LEVEL THREE - At this level, a person has a strong fighting spirit, and gains great boosts to performance for short durations, no longer than a few posts. They have strong resolution, and are hard to bring down mentally and physically, as they often have a second breath. It's not unheard of for someone to keep fighting past a point where they should be unconscious.
LEVEL FOUR - At this level, a person has a very powerful spirit. They may gain powerful boosts to performance for short durations, no longer than five posts. These people are considered to have will power's of iron and are nearly impossible to bring down mentally showing the ability to push through lethal blows on the desire to survive alone.
LEVEL FIVE - At this level, a person’s spirit is near unbreakable. They can gain insane boosts to their performance for short durations, usually no longer than five posts. People with this level of spirit have unimaginable amounts of willpower, able of tapping into themselves and pushing past their barriers of their mind, body and spirit. [/ul][/justify][/size][/blockquote][/blockquote]