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Post by Mathis Ambrose on Mar 10, 2012 12:21:40 GMT -5
TECHNIQUE NAME: Bloody Burst LEVEL: 1 ATTRIBUTE: Accuracy RANGE: Bullet Range: 10 meters Shrapnel range: 3 meter radius from impact point Speed: 3 mps DESCRIPTION: Using a special ammo round, Mathis fires the bullet at a given target. Upon hitting an object (person or otherwise), the bullet sends 10 pieces of shrapnel flying within a 3 meter radius in all given directions. If the bullet hits the enemy, the shrapnel would be lodged in the person's body. There is a required cooldown of 3 posts before another shrapnel shot can be used. PRICE: Free Starter Tech [/size] TECHNIQUE NAME: Inferno Shot LEVEL: 1 ATTRIBUTE: Power RANGE: Bullet Range:10 meters Explosion Range: 1 meter diameter Speed: 3 mps DESCRIPTION: Mathis uses a special explosive round in place of his normal bullets. He shoots the bullet at the given target and upon impact creates a small explosion meant to burn and deal heavy damage to the target. The use of this round creates a release of heat and pressure in the gun that results in a required cooldown of 3 posts before another Inferno Shot can be used. PRICE: Free Starter Tech [/size] TECHNIQUE NAME: Assassin Shot LEVEL: 1 ATTRIBUTE: Agility RANGE: Bullet Range: 10 meters Speed:5 mps DESCRIPTION: Mathis uses a specially crafted ammo round. Made from the same material as a normal flintlock bullet, this round has been redesigned with an aerodynamic pointed tip. It allows the bullet to travel faster than a normal round in order to hit targets quicker. However, Ambrose's flintlocks are not designed to efficiently handle such new ammo designs, so there is a cooldown of 3 posts before he can use another assassin round. PRICE: Free Starter Tech [/size]
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Post by DAEMON on Mar 10, 2012 17:03:50 GMT -5
HOLDUP;These would be items as opposed to techniques, we will have a custom item system up shortly, but you still need to earn money to buy items. Change these to other techniques that are based on user execution, rather than special items. Thanks.
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