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Post by Zambezi Long on Apr 7, 2012 10:24:44 GMT -5
ZAMBEZI LONG 20 • MALE • HETEROSEXUAL • 6"2' • 72KG FISHMAN ISLAND • FISHMAN • SHIPWRIGHT • PIRATE • DE "Life for you has been less than kind, So take a number, stand in line." ________________________________________
[/font] • personality[/font] - Brave - There's little in this world that can scare Zambezi away. Not even his own fear holds him back from fighting. Some wonder if he's even aware of the concept of fear.
- Loyal - When you break past his trust issues, you can count on Zambezi to be loyal to you, no matter what. He's a friend who'll stay by you through thick and thin.
- Kind - Deep down, there's a kind heart in there. All of his actions are for the sake of the world rather than his own. There's definitely a golden heart in there.
- Polite - Though somewhat awkward in conversation, Zambezi is a polite and formal young man to everyone he meets. It's always good to show respect to others, after all.
- Just - Zambezi has a deep respect for the values of Justice, but he feels that the World Government has become corrupt with its power and the only way to fix the world is to tear down the World Government.
- Shy - In spite of his reputation as a powerful fighter, the Captain isn't quite so intimidating when he's got the social grace of a turtle.
- Reckless - Zambezi is quite willing to throw himself in harm's way for the sake of his cause, leading him to engage in quite dangerous behavior during battle.
- Distant - Zambezi has trust problems. Although he does respect loyalty, he still finds it very difficult to open up about just about anything.
- Impatient - He has a bit of a short fuse. Though he tries to keep calm and level-headed, it's unfortunately not quite the case for him.
- Vengeful - Let it be known that in spite of his good points, Zambezi keeps grudges. If you betray him, or if you do something terrible to him or his loved ones, he is not the kind of person willing to forgive or forget.
• weaponry[/font] - A pair of steel gauntlets designed to help deflect weaponry. One for each hand, they consist of sheets of plate metal layered atop comfortable navy-blue gloves.
• accessories[/font] - A wallet.
- A pouch of water.
TENGEN TOPPA GURREN LAGANN, viral
________________________________________ THIS CHARACTER WAS MADE BY ZAMBI [/size][/blockquote][/justify][/size][/blockquote]
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Post by Zambezi Long on Apr 7, 2012 10:26:42 GMT -5
• power LEVEL TWO - At this level, your strength becomes above average. You can lift up to twice your weight, with the capability of throwing your own weight. Not to say that the the distance or speed of the throw is going to be substantial, but a short distance with heavier weights is possible. Your physical attacks now deal decent damage, your strongest attacks able to cause serious bruising or cuts of a couple inches in depth. In some cases you might even be able to knock someone out, or cause a fatal sword strike if your attacks are precise and aimed to weak points. The user can muster enough force to hit or slice through wood.
• stamina LEVEL ONE - At this level, a person's endurance is average, and they have a low threshold for pain. They often don't last more than a few minutes in a fight, and grow sluggish as combat ensues and more damage is dealt. With an ordinary level of stamina, they have little resistance to elements and the such.
• agility LEVEL ONE - At this level, a person has average speed and reaction time. They are able to run at 6.7 meters per second in short bursts, and have a reaction time capable of evading melee attacks and some ranged ones, assuming the ranged attack has the proper accuracy. Like most people feints are somewhat easy to read, and sword strikes can be followed without a lot of issue.
• accuracy LEVEL ONE - At this level, a person's accuracy is average. They can keep up with the movement's of someone moving at average speeds, and have little knowledge of weak spots, save for the obvious ones on the exterior. With this level of accuracy, a person's range of sufficiency is about ten meters, meaning attacks out of that range rarely hit.
• intelligence LEVEL ONE - With an average intelligence, a person is unable to learn navigational or medical skills. At most they might be able to follow a treasure map, or put a bandage on an injury. A person with this level of intelligence is far from inventing, and usually does create new tools or uses for existing ones.
• spirit LEVEL ONE - At this level, a person has an average fighting spirit, and really gains no boost from their determination to win. Not to say that they easily give up, but they do not have the will power, or spirit, to overcome challenges that prove too difficult. At this level, a person is unable to obtain conqueror's haki.
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Post by Zambezi Long on Apr 7, 2012 17:13:06 GMT -5
• techniques
• CARPENTRY! Level: 1 Attribute:Profession Description: Having this skill allows the user to repair damage to the boat without paying for the work. Shipwrights can also buy upgrades for their boats and even construct larger boats for a discounted cost provided they put in the work. Building a new boat requires the shipwright to perform a mission thread where they craft the vessel. However, they will receive a 10 discount for their efforts. Constructing other add ons to their boat can also be gotten at the same rate depending on level by simply writing a post (400 words) on building and installation. Cost: Free
TECHNIQUE NAME: Samegawara Seiken [Shark Tile True Fist] LEVEL: Level 1. ATTRIBUTE: Power. DESCRIPTION: Using a Fishman's great strength, the user delivers a straight punch forwards, striking the enemy. Although this seems simple at first glance, the attack is actually unique in that it causes the water within the body to react, causing slight internal damage to weaken the opponent. This technique can only be used three times in a thread. PRICE: Free.
TECHNIQUE NAME: Kyoshizame [Saw Tooth Shark] LEVEL: Level 1. ATTRIBUTE: Power. DESCRIPTION: Usable only by Shark Fishmen, the user pulls out their own teeth, which then regrow quickly inside the mouth, and uses the pulled-out teeth as close-combat weapons like castanets, "biting" the opponent. These teeth do not offer any advantage in range however compared to other weapons and, outside of the mouth, are quite fragile. The weapons are best used by leaving them stuck in the opponent's wounds after biting. Between each use, Zambezi must wait four posts. PRICE: Free.
TECHNIQUE NAME: Yabusame [Archer Military Shark] LEVEL: Level 1. ATTRIBUTE: Power. DESCRIPTION: Taking a handful of water, the user throws droplets of water in front of them, which then extend and shoot forwards as arrows of water. These arrows do blunt force trauma, but rely on numbers more for damage. At this point, the user can make five such arrows that have a maximum range of ten meters. This technique can only be used so long as there is water. This technique can only be used three times per thread. PRICE: Free.
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ZZZ
New Member
[M:0:0:]
Posts: 27
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Post by ZZZ on Apr 8, 2012 2:48:23 GMT -5
✘ Approved ✘ ▶ WELCOME TO OPRP. Please make sure to link your profile in your signature, as soon as possible. Read the rules carefully and have fun. Crews can be found here, if you are interested in joining a crew and please make sure to post your bounty here, it is mandatory.
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