|
Post by JACKAL C. HOMES on Apr 13, 2012 7:08:54 GMT -5
JACKAL C. HOMES 20 • MALE • HOMOSEXUAL • 5'10” • 160LBS ILLUSIA • HUMAN • PIRATE • WEAPON MASTER • DE "ALL AROUND ME ARE FAMILIAR FACES WORN OUT PLACES, WORN OUT FACES" ________________________________________
[/font] • appearance[/font] Jackal has red hair cut short, with a spiky orange mohawk. Around his face is a full beard, groomed an shaped to Jackal liking. He is a very large and muscular man, usually wearing a sleeveless green shirt and large black cargo pants. His feet are covered by simple socks, and dark green combat boots. Over his shoulder is lung a light brown bag, that he keeps all of his smithing tools in, including his dual hammers that he uses in both his work and in combat. On his back is a large scar that runs from his left shoulder-blade to his right hip. This scar is 4inches across at its center and tapers down as it reached the shoulder and his hip. This large scar was given to him when a drunk marine a started a brawl and ended up taking a good chunk out his back, with his axe. • personality[/font] Positive- Happy
- Kind
- Loyal
- Cooperative
- Adventurous
Negative- Lazy
- Unorganized
- Obsessive
- Bad Temper
- Forgetful
Likes- Blacksmithing
- Rum
- Fighting
- Exotic Metals
- Dinosaurs
- Adventures
Dislikes- Coffee
- Birds
- Restraints
- Boredom
- Marines
- Sea Kings
• weaponry[/font] Hammers of Hephaestus: These hammers are just to tools of his trade that he will use in battle if the need should arise. These hammers are identical both had a one foot long, solid black wood handle, with the head of the hammer composed of extremely dense steel required for smithing. These heads are a flat square on one side and taper off to a perpendicular dull edge at the other end of the hammers head. The flat head of the hammer is a 6inches x 6inches square the length of the full head is 12 inches, with a dull edge on the back-end that is 6inches long. • accessories[/font] The things Jackal carries around with him are just some tools he like to have on hand for quick repairs to weapons, mostly just his smithing tools that would be useless in combat, and some chunks of raw material he needs for weapon repairs.
Bleach, name of the Gō Koga
________________________________________ THIS CHARACTER WAS MADE BY VIBORA [/size][/blockquote][/justify][/size][/blockquote]
|
|
|
Post by JACKAL C. HOMES on Apr 13, 2012 7:14:56 GMT -5
• power LEVEL TWO - At this level, your strength becomes above average. You can lift up to twice your weight, with the capability of throwing your own weight. Not to say that the the distance or speed of the throw is going to be substantial, but a short distance with heavier weights is possible. Your physical attacks now deal decent damage, your strongest attacks able to cause serious bruising or cuts of a couple inches in depth. In some cases you might even be able to knock someone out, or cause a fatal sword strike if your attacks are precise and aimed to weak points. The user can muster enough force to hit or slice through wood.
• stamina LEVEL ONE - At this level, a person's endurance is average, and they have a low threshold for pain. They often don't last more than a few minutes in a fight, and grow sluggish as combat ensues and more damage is dealt. With an ordinary level of stamina, they have little resistance to elements and the such.
• agility LEVEL ONE - At this level, a person has average speed and reaction time. They are able to run at 6.7 meters per second in short bursts, and have a reaction time capable of evading melee attacks and some ranged ones, assuming the ranged attack has the proper accuracy. Like most people feints are somewhat easy to read, and sword strikes can be followed without a lot of issue.
• accuracy LEVEL ONE - At this level, a person's accuracy is average. They can keep up with the movement's of someone moving at average speeds, and have little knowledge of weak spots, save for the obvious ones on the exterior. With this level of accuracy, a person's range of sufficiency is about ten meters, meaning attacks out of that range rarely hit.
• intelligence LEVEL ONE - With an average intelligence, a person is unable to learn navigational or medical skills. At most they might be able to follow a treasure map, or put a bandage on an injury. A person with this level of intelligence is far from inventing, and usually does create new tools or uses for existing ones.
• spirit LEVEL ONE - At this level, a person has an average fighting spirit, and really gains no boost from their determination to win. Not to say that they easily give up, but they do not have the will power, or spirit, to overcome challenges that prove too difficult. At this level, a person is unable to obtain conqueror's haki.
|
|
|
Post by JACKAL C. HOMES on Apr 13, 2012 7:29:55 GMT -5
• profession
WEAPON SMITH! Level: 1 Attribute:Profession Description: Masters of all conventional weaponry, Weapon masters can repair damaged weapons without fee, and will receive a 10% discount constructing of overview melee weapons and throwing class projectiles, provided they write a 400 word post describing their efforts. Cost: Free • techniques
[/blockquote][/blockquote]
|
|
m2
New Member
[M:0:0:]
Posts: 5
|
Post by m2 on Apr 15, 2012 0:27:45 GMT -5
Welcome to OPRP, you have been approved. Please make sure to link your profile in your signature, as soon as possible. Read the rules carefully and have fun. Crews can be found here, if you are interested in joining a crew and please make sure to post your bounty here, it is mandatory.
|
|