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Post by Manfred S. Eisenhand on Mar 17, 2012 21:37:41 GMT -5
Manfred S. Eisenhand 20 • Male• Heterosexual• 6’11’’• 220 lbs Micqueot • Fishman (Dragonfish)• Pirate• Entertainer• DE
"A dream, a passion, a flame, and a flicker.”
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[/font] • appearance [/font] This blue skinned monstrosity stands at six feet and eleven inches, with thick bulky arms and a well defined chest. His true heritage, that of a fishman, is visible at first glance without the slightest difficulty. Numerous fins cover his body, sharp in appearance. Numerous spikes extend from his head, quite hard and capable of causing cuts with applied force.This fishman lacks legs, and instead, has a lenghty tail. • personality[/font] Positive- Passionate
- Zealous
- Resourceful
- Forgiving
- A love for music
Negative- Grim
- Grizzled
- Fanatic
- Somewhat reckless
- When not forgiving, quick to be resentful.
• weaponry[/font] An ebony hilted, jagged sword. The blade has been designed with an ebony hilt similar to that of a long-sword, lengthy enough to use with either hand. The edges are serrated, akin to that of a jagged fin, but despite their odd appearance, are quite capable of cutting. At only one and a half kilograms, the blade is not notably heavy, simple enough to use even with a lack of strength. Some work seems to have been put in the blade itself as it is of a light-blue shade, a stark contrast to the iron from which it has been forged. The blade itself, together with the hilt, is one hundred and fifty centimeters long. • accessories[/font] Lute Violin A locket
Warcraft 3, Naga
________________________________________ THIS CHARACTER WAS MADE BY Urist [/size][/blockquote][/justify][/size][/blockquote]
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Post by Manfred S. Eisenhand on Mar 17, 2012 21:44:11 GMT -5
• power LEVEL TWO - At this level, your strength becomes above average. You can lift up to twice your weight, with the capability of throwing your own weight. Not to say that the the distance or speed of the throw is going to be substantial, but a short distance with heavier weights is possible. Your physical attacks now deal decent damage, your strongest attacks able to cause serious bruising or cuts of a couple inches in depth. In some cases you might even be able to knock someone out, or cause a fatal sword strike if your attacks are precise and aimed to weak points. The user can muster enough force to hit or slice through wood.
• stamina LEVEL ONE - At this level, a person's endurance is average, and they have a low threshold for pain. They often don't last more than a few minutes in a fight, and grow sluggish as combat ensues and more damage is dealt. With an ordinary level of stamina, they have little resistance to elements and the such.
• agility LEVEL ONE - At this level, a person has average speed and reaction time. They are able to run at 6 meters per second in short bursts, and have average reaction time. Like most people feints are somewhat easy to read, and sword strikes can be followed easily.
• accuracy LEVEL ONE - At this level, a person's accuracy is average. They can keep up with the movement's of someone moving at average speeds, and have little knowledge of weak spots, save for the obvious ones on the exterior. With this level of accuracy, a person's range of sufficiency is about ten meters, meaning attacks out of that range rarely hit.
• intelligence LEVEL ONE - With an average intelligence, a person is unable to learn navigational or medical skills. At most they might be able to follow a treasure map, or put a bandage on an injury. A person with this level of intelligence is far from inventing, and usually does create new tools or uses for existing ones.
• spirit LEVEL ONE - At this level, a person has an average fighting spirit, and really gains no boost from their determination to win. Not to say that they easily give up, but they do not have the will power, or spirit, to overcome challenges that prove too difficult. At this level, a person is unable to obtain conqueror's haki.
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Post by Manfred S. Eisenhand on Mar 17, 2012 22:15:54 GMT -5
• techniques Karakusagawara Seiken LEVEL: 1 ATTRIBUTE: Power DESCRIPTION: The user strikes with a fist. The blow does not necessarily have to connect with the enemy as it uses water vapor, either from a body of water or in an atmosphere to release a forceful shock wave. This technique uses both the Fishmen affinity for manipulation of water and their intrinsic strength. The shock wave reaches a maximum of ten meters and travels at five meters per second, and it is twice as wide as the users fist. Should the user be on land, Karakusagawara Seiken is no more than a powerful blow to the body. This technique has a two turn cooldown. PRICE: Free
Yabusame LEVEL: 1 ATTRIBUTE: Power DESCRIPTION: The user of Yabusame gathers droplets of water on their hand. Upon lashing the hand out, five droplets of water are send towards a target with a mighty swing, traveling at five meters per second. The maximum range of the bullets is ten meters. This technique has a two turn cooldown. PRICE: Free
Water Gullet LEVEL: 1 ATTRIBUTE: Accuracy DESCRIPTION: The fishman gathers water in his gullet, then the water is then shot out, flying either directly towards the target or in an arc, depending on how it is released. The gullet travels a total of ten meters at a velocity of five meters per second. Upon contact, the force of the water can cause bludgeoning. This technique has a two turn cooldown. PRICE:Free
HASTE! Level: 1 Attribute: Profession Description: By inspiring their crew to work to their full potential, Entertainers can reduce the post count of any crew activity such as traveling or crafting by 10/25/40/50%. This reduction will not stack with any other bonuses. Cost: Free
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Post by SIR CULLS on Mar 17, 2012 23:19:10 GMT -5
Welcome to OPRP, you have been approved. Please make sure to link your profile in your signature, as soon as possible. Read the rules carefully and have fun. Crews can be found here, if you are interested in joining a crew and please make sure to post your bounty here, it is mandatory.
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