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Post by Manfred S. Eisenhand on Mar 18, 2012 14:46:19 GMT -5
Karakusagawara Seiken LEVEL: 1 ATTRIBUTE: Power DESCRIPTION: The user strikes with a fist. The blow does not necessarily have to connect with the enemy as it uses water vapor, either from a body of water or in an atmosphere to release a forceful shock wave. This technique uses both the Fishmen affinity for manipulation of water and their intrinsic strength. The shock wave reaches a maximum of ten meters and travels at five meters per second, and it is twice as wide as the users fist. Should the user be on land, Karakusagawara Seiken is no more than a powerful blow to the body. This technique has a two turn cooldown. PRICE: Free
Yabusame LEVEL: 1 ATTRIBUTE: Power DESCRIPTION: The user of Yabusame gathers droplets of water on their hand. Upon lashing the hand out, five droplets of water are send towards a target with a mighty swing, traveling at five meters per second. The maximum range of the bullets is ten meters. This technique has a two turn cooldown. PRICE: Free
Water Gullet LEVEL: 1 ATTRIBUTE: Accuracy DESCRIPTION: The fishman gathers water in his gullet, then the water is then shot out, flying either directly towards the target or in an arc, depending on how it is released. The gullet travels a total of ten meters at a velocity of five meters per second. Upon contact, the force of the water can cause bludgeoning. This technique has a two turn cooldown. PRICE:Free
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Post by DAEMON on Mar 18, 2012 18:49:34 GMT -5
HOLDUPPlace a two post cooldown on each.
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Post by Manfred S. Eisenhand on Mar 20, 2012 22:49:06 GMT -5
Two turn cool down added.
Additionally, I adjusted the first technique. It now only creates a shockwave when the user is in water. On the surface, the strike is no more than a punch.
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Post by DAEMON on Mar 21, 2012 22:19:36 GMT -5
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