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Post by atlas lockwood on Mar 7, 2012 22:20:19 GMT -5
TECHNIQUE NAME: Tempest LEVEL: I ATTRIBUTE: Agility DESCRIPTION: Simplicity is the key in the use of this technique. Allowing the offhand of his nunchuka to drag behind, Atlas will leap forth unleashing a devastating whip-like blow. The force of this action will fling the released rod upwards in an arc, only to crash down with tremendous force. The combination of both weight and momentum would undoubtedly shatter bone if struck accordingly. PRICE: Freebie.
TECHNIQUE NAME: Typhoon LEVEL: I ATTRIBUTE: Agility, Accuracy DESCRIPTION: Through the balance of both rods, Atlas will spin the over sized nunchuka via the chains center. In effect, this technique bares the capability of deflecting incoming projectiles. Though when met with attacks of equal rank, a counter may be preformed by allowing the rotation to be ceased. A section of the chain will envelop the assailants weapon, where Atlas will than attempt to either rip said item from grasp or counter with a jab with the remaining rod. PRICE: Freebie.
TECHNIQUE NAME: Hurricane LEVEL: I ATTRIBUTE: Agility, Power DESCRIPTION: A simple technique following the same principle applied in Typhoons' use. Via the chains center, Atlas will spin the large nunchuka like a top. Capable of altering the angle in which the possibility of striking may occur, he will advance his opponent. Though the overall speed at which he can move during this techniques use is halved due to concentration, the fear ensued more than compensates for its loss. As is becomes exceedingly difficult for others to predict the pattern in which the attack may incur. PRICE: Freebie.
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Post by DAEMON on Mar 8, 2012 13:25:30 GMT -5
HOLDUP;Tempest - Reduce the force of the strike, I don't want you shattering bones with a level on strike. ;_;
Typhoon - The basis of this technique is good, however you wouldn't be able to deflect all projectiles. Larger projectiles would break through this defense, as well as those moving at faster speeds than your maximum speed (determined by your agility).
All - specify a low number of uses per thread, or a cooldown that follows the use of each. Thanks.
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