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Post by Zeek Coryns on Apr 3, 2012 17:00:09 GMT -5
ZEEK B. CORYNS 19 • Male • Heterosexual • 5'7" • 165 lbs Illusia • Human • Bounty Hunter • Swordsman • DD "THE OAKS ARE JUST TOO GREEDY WE WILL MAKE THEM GIVE US LIGHT!" ________________________________________
[/font] • appearance[/font] Zeek tends to where a slight variation on the same outfit daily, the only thing ever changing is a few emblems on the jacket's back, and on his gloves' sleeves, ranging from green or gold dragons, to a lunar symbol. His jacket is always blue, with vest pockets on either side of the zipper, with a fine gold fur lining for a collar. He often wears blue cargo pants, his right leg wrapped by a pouch just below the hip, three different leather belts around his waist, two brown, and one black. He wears a pair of gloves with a spike embedded in the center of the back of each hand, the gloves being fingerless and rising up his arm to just three inches below his elbow, more pouches wrapped around his upper arms. As for shoes, he wears army style boots that look like three-toed paws from a distance, blue lines marking off seperate toes. On his head, he wears an odd adaption of an aviator's cap, only the center strip remaining while the other sides were cut out to allow his hair to be free, goggles stitched into the seam and four long straps coming from behind the ears. Around his neck is a necklace, with a sapphire pendant that hangs down at his chest. On his backside, just above his rear, sprouts a black fox tail, with a blue tip, measuring out to two feet in length. The tail marks him as a half-breed of Talking Animals and Humans, his mother having been a Talking Fox. • personality[/font] POSITIVE TRAITS: • Honest • Caring • Intelligent • Fierce over friends • Curious NEGATIVE TRAITS: • Blunt • Manipulative • Easily jealous • Sticky fingers, though he uses it for good, technically • Troublemaker, uses it to make distractions LIKES: • Spicy and sweet foods, especially berries, also bread • Sweet wines and herbal teas • Forests, trees, and plantlife • Helping the less fortunate & Stealing from the rich • Fish and the ocean DISLIKES: • Red meat & bitter or salty foods • Rich, pompous, arrogant people; if you can't learn to help the needy, then you don't deserve what you have • Seeing people go hungry • Getting caught • Destruction of nature • weaponry[/font] A short sword of three feet lenght, two and a half foot blade, half foot hilt, connected to a seven foot long chain. • accessories[/font] Goggles - a pair of normal everyday goggles, used to protect the eyes from wind and sand Medallion - a small memento from his mother, its a small pendant of two sapphires, the inside having a tribal symbol of a fox inside.
POKEMON, lucario (gijinka)
________________________________________ THIS CHARACTER WAS MADE BY WEEGEE [/size][/blockquote][/justify][/size][/blockquote]
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Post by Zeek Coryns on Apr 3, 2012 17:01:50 GMT -5
• power LEVEL ONE - At this level, your strength is average, if not subpar. You are able to lift your own weight, but can only throw half of it. Physical attacks dealt lack real power, causing bruising with blunt weapons and shallow slashes with blades. With average strength, a person cannot break through much of anything, save for a wooden door or the such when body mass is applied.
• stamina LEVEL ONE - At this level, a person's endurance is average, and they have a low threshold for pain. They often don't last more than a few minutes in a fight, and grow sluggish as combat ensues and more damage is dealt. With an ordinary level of stamina, they have little resistance to elements and the such.
• agility LEVEL TWO - At this level, a person has an above average speed and reaction time. They can run at speeds up to 11 meters per second in bursts, and are capable of evading quicker attack, these kind of movements are still taxing on them. Movements at this speed are easy to follow with the eye, but harder to match. Their maximum swing speed of a sword is about 20 mps.
• accuracy LEVEL ONE - At this level, a person's accuracy is average. They can keep up with the movement's of someone moving at average speeds, and have little knowledge of weak spots, save for the obvious ones on the exterior. With this level of accuracy, a person's range of sufficiency is about ten meters, meaning attacks out of that range rarely hit.
• intelligence LEVEL ONE - With an average intelligence, a person is unable to learn navigational or medical skills. At most they might be able to follow a treasure map, or put a bandage on an injury. A person with this level of intelligence is far from inventing, and usually does create new tools or uses for existing ones.
• spirit LEVEL ONE - At this level, a person has an average fighting spirit, and really gains no boost from their determination to win. Not to say that they easily give up, but they do not have the will power, or spirit, to overcome challenges that prove too difficult. At this level, a person is unable to obtain conqueror's haki.
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Post by Zeek Coryns on Apr 3, 2012 17:02:26 GMT -5
• profession
BON APPETIT! Level: 1/2/3/4 Attribute: Profession Description: Thanks to having a skilled cook on board, your crew is always fed higher quality food than those without one. Thanks to this boost in morale and nutrition, Quartermasters on fleets can reduce the post count of any crew activity they are involved in (such as traveling or crafting) by 10/25/40/50%. This reduction will not stack with any other bonuses. Cost: Free
• techniques
TECHNIQUE NAME: Chain Gang - Blockade LEVEL: One ATTRIBUTE: Agility, Strength DESCRIPTION: By utilizing the speed he can achieve by spinning the chain of his weapon in front of himself, he is able to block projectiles from Level 1 techniques or lower, as well as being able to wrap the chain around and lock down any melee attacks issued from Level 1 techniques or lower.
Can be held for one post, cool down of two. PRICE: Free
TECHNIQUE NAME: Chain Gang - Capture LEVEL: One ATTRIBUTE: Agility, Strength DESCRIPTION: By utilizing his quick reflexes and speed, Zeek attempts to circle around the foe, binding them with the seven feet of chain connected to his dagger. This technique is used to capture unwilling prey alive, if caught, it requires a higher amount of Strength to break free from the chains.
If captured, permanent until the captured foe breaks free, or is released.
If the technique misses, it has a four post cool down. PRICE: Free
TECHNIQUE NAME: Kitsune's Mischief LEVEL: One ATTRIBUTE: Agility, Strength DESCRIPTION: Zeek's training has developed a way of being able to crawl up walls and along ceilings with his bare hands and feet. He is able to move silently, and he is able to stay still if he is on a wall or the ceiling.
He can only do this for up to two posts at a time, having to wait another three posts before he can do so again. Causes strain on the arms, and makes him unable to launch an attack during, and for the first post after exiting the technique. Speed is halved while using this technique. PRICE: Free
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ZZZ
New Member
[M:0:0:]
Posts: 27
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Post by ZZZ on Apr 4, 2012 20:33:13 GMT -5
Welcome to OPRP, you have been approved. Please make sure to link your profile in your signature, as soon as possible. Read the rules carefully and have fun. Bounty Groups can be found here, if you are interested in joining a group. And bounties for pirates/bad guys can be found here if you want to go hunting!
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