Post by IODINE on Jan 26, 2012 23:23:38 GMT -5
[/u][/b]CIVILIANS
These are the normal everyday people that operate the regular jobs that keep the world running. Nothing special about them, besides helping the world go round. There usual schedule consists of waking up, eating, working, home, eating, sleep, then rinse and repeat. They work normal jobs such as working at a farm, operating a mill, owning stores, etc,. They are what makes up most of the population of the One Piece world.
ROYALTY
Throughout the entire One Piece world there are tons of Royalty, ranging from little boys and girls, to huge giants. These are the people that govern whatever city, town they are from. They are the relative Kings, Queens, Princes, and Princesses of the One Piece world. There power ranges from how important their position is, and depending what town they are governing. However, most royalty get whatever their heart desires. They can easily hire bounty hunters, or even get hunted by bounty hunters themselves. They are rich and powerful beings, politics wise and should not be taking lightly.
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Though many choose to operate independently, Civilians can register groups with the world government once they purchase a Caravel Class ship.
All Civilians may choose ONE of the 8 professions below upon creation. The first level of your chosen profession is free, the others are purchased with Infamy. You may only have One profession, with the exception of Leader or Regent, which are achieved upon creation of a group.
Leader - A Leader is a natural born leader who commands his group. In search of fame, fortune, justice, or all three, the leader of a group of civilans is in charge of setting goals, regulating members, and setting an example for what they want to represent.
- AURA OF COMMAND!
Level: 1/2/3/4
Attribute:Profession
Description: When crew members are in battle with their Leader, they are inspired to fight harder and better than if they were alone. Going into a conflict with a captain, crew members will gain a small boost to their abilities, increasing combat effectiveness by (2/5/7/10)% (Ex. A gunner with a level 4 captain who's range is 50 meters, will now be able to hit 55 meters away. A sword slash attack that would travel 10 meters will now go 11, and someone who can run 20 meters per second can now cover 22.)
Cost: Free/30/50/90
Regent - he man directly under the Leader in rank, this is the second in command aboard the ship or when the Leader is away. If the Leader was to die, this official would easily step up to claim the ship and the group under their name. The Regent is the partner of all the crew, and helps in making the toughest decisions the captain has. Rarely leaving the side of the leader or the Ship keeping their eyes on both at all times. Making sure everyone else, including the leader is doing their job and properly heading toward their goal be it trivial or material
- LESSER AURA OF COMMAND!
Level: 1/2/3/4
Attribute:Profession
Description: As the second in command, the Regent acts as captain when the leader cannot perform their duties. As a result, Regent can inspire those who go into battle with them as well, however, with less vigor than the actual captain. Regent can evoke a (1/2/3/5)% increase to those under their command. This bonus will never stack with the leaders’s buff. If the First Mate is promoted to captain at a later date, this skill automatically transforms into it’s upgraded form.
Cost: Free/30/50/90
Navigator - A navigator is the member of the crew who is the most knowledgeable about the world as it is crucial for the determination of course and direction when traveling. A good navigator has a skilled understanding of tools such as maps, compasses and sea charts that are able to not only travel through the sea but use the sea to their advantage in whatever direction they are headed. While not necessary, many navigators have the knowledge of cartography, giving them the ability not just to read maps but to create their own maps of their journey, taking the knowledge that they pick up and using it to create guides for others from crewmates to other people in other parts of the world to know and understand what they are entering when in a certain area.
- NAVIGATE!
Level: 1/2/3/4
Attribute:Profession
Description: Allows the pirate crew to navigate between oceans without paying a fee as long as the navigator participates in the travel thread. Each level allows the free passage of the entire crew between Blues/Red Line/Grand Line/New World
Cost: Free/30/50/90
Sharpshooter - Due to their choice of weaponry, Sharpshooters excel at long-range combat. They most commonly use and maintain guns like pistols and rifles, but can also be skilled with weapons of artillery such as cannons and mortars.
- BALLISTICS!
Level: 1/2/3/4
Attribute:Profession
Description: Masters of all gunpowder based and heavy projectile weaponry, Sharpshooters can repair damaged projectile launchers without paying for it and also will receive a 10/20/30/40% discount constructing of overview gunpoweder weapons and projectile launchers, provided they write a 400 word post describing their efforts.
Cost: Free/30/50/90
Carpenter - A Construction Mechanic is a carpenter who works specifically on ships. They are responsible for the building and the repair of the Fleet’s vessel. Most groups consider them to be essential needed them for repair and general maintenance.
- CARPENTRY!
Level: 1/2/3/4
Attribute:Profession
Description: Having this skill allows the user to repair damage to the boat without paying for the work. Carpenters can also buy upgrades for their boats and even construct larger boats for a discounted cost provided they put in the work. Building a new boat requires the shipwright to perform a mission thread where they craft the vessel. However, they will receive a 10/20/30/40% discount for their efforts. Constructing other add ons to their boat can also be gotten at the same rate depending on level by simply writing a post (400 words) on building and installation.
Cost: Free/30/50/90
Chef - The purpose of a chef in the crew is to maintain edibles and crew survival between points. A good cook knows about the basics of all food taken on board the ship and the means to prepare it into something that can allow the crew to have something to eat. This quartermaster also has a knowledge of the edibles and what to and not to eat on a voyage. Quartermasters also have a key knowledge of the nutritional value of what to eat, allowing for the maintenance of good health of the crew and preventing common sea problems such as scurvy, making them responsible for maintaining the health of the crew, seconding only to the doctor.
- BON APPETIT!
Level: 1/2/3/4
Attribute:Profession
Description: Thanks to having a skilled cook on board, your crew is always fed higher quality food than those without one. Thanks to this boost in morale and nutrition, Quartermasters on fleets can reduce the post count of any crew activity they are involved in (such as traveling or crafting) by 10/25/40/50%. This reduction will not stack with any other bonuses.
Cost: Free/30/50/90
Blacksmith - The Blacksmith members repair all other weapons with ease, from knives to war axes to nets to chain whips, these capable artisans are capable of fixing and even upgrading the tools of the crew, even when afloat.
- WEAPON SMITH!
Level: 1/2/3/4
Attribute:Profession
Description: Masters of all conventional weaponry, Infantry marines can repair damaged weapons without fee, and will receive a 10/20/30/40% discount constructing of overview melee weapons and throwing class projectiles, provided they write a 400 word post describing their efforts.
Cost: Free/30/50/90
Minstrel - An entertainer is not necessarily needed for a successful journey of a pirate or of others both on land and sea. However, one is usually brought along for one purpose: keeping up the spirits and the romantic hope of a crew alive and lively. Due to the length of a journey, travelers, particularly pirates, become bored and frustrated easily, living with the monotony of their job and trying to keep their sanity when not working and when they have yet to arrive at the next destination. An entertainer eases this monotony by lifting the mood of the crew.
- HASTE!
Level: 1/2/3/4
Attribute:Profession
Description: By inspiring their crew to work to their full potential, Entertainers can reduce the post count of any crew activity such as traveling or crafting by 10/25/40/50%. This reduction will not stack with any other bonuses.
Cost: Free/30/50/90
Professor - Can identify treasure quickly, ascertaining its wealth at a glance. A trained Explorer can also spot forgeries and is usually the most well versed member of the crew in terms of folklore, legends, and general history.
- IDENTIFY!
Level: 1/2/3/4
Attribute:Profession
Description: Professors are masters of artifacts, in whatever form they take. Level 1 allows for the identification of weapons modified with dials and other upgrades. Level 2 allows the identification of Tier III devil fruits. Level 3 allows the identification of tier II devil fruits. Level 4 allows the identification of tier 1 Devil Fruits.
Cost: Free/30/50/90
Healer - Medics are relatively essential members of any crew, whether it be Pirate, Marine or any crew in between. One who is skilled in medicine and health care is necessary in order for the crew to survive to harshness of the sea. Healers are usually required to heal wounds from battles, or prepare medicine for sick members.
- TRIAGE!
Level: 1/2/3/4
Attribute:Profession
Description: Healers can heal the sick and injured, meaning crew members wont have to find a hospital when you are hurt and require medical care. At level 1, you can treat and heal minor injuries including minor cuts, bruises, and dislocations out of combat. Level 2 allows for the treatment of broken bones and deep, yet superficial cuts. Level 3 grants the ability to treat and heal major injuries, including deep cuts, multiple broken bones, and head trauma. Level 4 allows the doctor to treat nearly any type of injury in a non combative setting, keeping those on the brink of death alive and on the road to recovery.
Cost: Free/30/50/90
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