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Post by hollywood on Apr 10, 2012 17:46:07 GMT -5
TECHNIQUE NAME: Boogie Shoes LEVEL: 1 ATTRIBUTE: Agility DESCRIPTION: Using his fancy footwork, Hollywood confuses the enemy by qucikly shuffling around with his feet at top speed. It attempts to confuse the opponent and let Hollywood slip by physical defensive techniques at level 1. This tech has a 2 post cooldown, as the movements are quite tiring to use repeatedly. PRICE: FREE
TECHNIQUE NAME: Hollywood Swingin' LEVEL: 1 ATTRIBUTE: Power, Agility DESCRIPTION: Hollywood spins rapidly with one leg tucked in tight, gathering momentum as he spins before pistoning out his leg with greater power than he would if it was a normal kick. The spinning takes up an action as does the kick, making this move take both his actions to use. The kick hits as if Hollywood's power were one rank higher and the move has a 3 post cooldown before being useable again. PRICE: FREE
TECHNIQUE NAME: Disco Crane LEVEL: 1 ATTRIBUTE: Agility DESCRIPTION: Used as a defensive maneuver for Hollywood, he takes the stance of a crane. Standing on one leg, keeping the other tucked in tight, Hollywood focuses on balance and defense, leaving him stationary, but hardly unable to dodge. His arms are stuck straight out like wings. Hollywood becomes harder to hit due to being able to use his superior balance to use unusal dodging maneuvers for 2 posts. It is also useful for counter attacks as the oppoenent can be caught off-guard when they see the strange dodges. This stance has a 4 post cooldown due to taking intense focus. PRICE: FREE
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Post by VALKYRIE on Apr 10, 2012 19:22:59 GMT -5
✘ ALMOST! BUT... ✘ ▶ Boogie Shoes This technique just needs to be worded a bit better. You shuffling your feet wouldn't so much "negate" a defensive technique. Instead, put that it attempts to confuse the opponent and let you slip by physical defensive techniques at level 1.
▶ Disco Crane Since it lasts for two turns at level 1, increase the cooldown to four posts.
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Post by hollywood on Apr 10, 2012 19:32:40 GMT -5
Changes made ^^
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ZZZ
New Member
[M:0:0:]
Posts: 27
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Post by ZZZ on Apr 12, 2012 21:15:59 GMT -5
✘ ALMOST! BUT... ✘ ▶ boogie shoes To be honest i dont like this technique very much. Automatically 'confusing' your opponent is too much of a power play. Please come with a different way to word it please.
▶ spin kick in order for a technique to raise your stats, you need to use the spirit stat.
▶ disco crane Add a provision that as soon as he leaves this stance, he enters the cool down period, regardless of how long he has used it for.
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