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Post by JACKAL C. HOMES on Apr 15, 2012 3:07:29 GMT -5
TECHNIQUE NAME: Flux LEVEL: 1 ATTRIBUTE: Power DESCRIPTION: To perform this technique, Jackal first opens his arms as wide as he can with his hammers in hand, he then brings them back together as fast as he can. With this the two blunt end of the hammers come crashing into one another. This collision sends out a shock wave in front of the hammers. This wave is 10 meter across circle, that travels 10 meters at 5 meters per second before dissipating. This wave is capable of two things, first it is capable of blocking one level on technique, it is also capable of cause blunt force damage and knock an opponent back who get hit by the wave. The opponent can be launched back anywhere from 5-10 meters depending on their strength. This technique last for one post, and he will need to wait three post before using it again. PRICE: Free
TECHNIQUE NAME: Engrave LEVEL: 1 ATTRIBUTE: Power DESCRIPTION: This attack is stated by Jackal striking the ground first with the edged end of his left hammer, this hammer will then be embedded in the ground(or any surface he is standing on) . He then brings down the right hammers blunt face directly on top of the left hammer. This drives the left hammer into the ground more cause the ground to spilt open. The split in the ground extends 10 meters from the were the hammers was embedded in the ground. The split in the ground is 2 meters wide, and is 10 meters deep. This split will take one post to form travelling at 5 meters per second, and it will take Jackal three post before he can cause another split. PRICE: Free
TECHNIQUE NAME: Anvil LEVEL: 1 ATTRIBUTE: Power DESCRIPTION: This attack is very basic, Jackal simply slams down his hammers at the same time on the ground (or what ever he is standing on at the time.) These hammers striking the ground will cause two things to happen. One the points that the hammers strike will crack and sometimes make a small crater. The second is the ground and anything attached to it will shake like its being hit with a powerful earth quake, with in 10 meters. The aim of this attack is to have his opponent stumble and lose their footing, to give Jackal an opening to attack. This attack does no damage at first level, but could cause things to fall and hurt the opponent. This ability would also be rendered moot if the opponent was in the air when the ground is struck, or if they are flying. It can last for one full post, and can't be used for two posts after its use. PRICE: Free
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m2
New Member
[M:0:0:]
Posts: 5
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Post by m2 on Apr 15, 2012 3:21:32 GMT -5
All 3 techs are far too powerful for level 1 techs. Also way too powerful for the amount of power you have. Please pull them all down power wise by... well by a lot. Thank you ^^
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