LAZ
New Member
[M:1000000:0:]
springtime of youth.
Posts: 4
|
Post by LAZ on Mar 30, 2012 1:49:00 GMT -5
Thank you all for the great contributions! [/size] I believe it's safe to say that this thread did great with serving it's purpose, which was to compile a general census of what is on the member's minds and what we can do to improve OPRP overall. Every single reply and suggestion is well appreciated, and we will be looking into every single matter and considering if it should be implemented or not. The suggestions that were given and were supported multiple times will most likely be the first order of events to be modified, so keep your eyes peeled! I will keep this thread open a few more days just in case, but from this point on, to prevent this thread from being infested with clutter, please refrain from posting if it is not a suggestion that wasn't already given. Thank you, once again!
[/blockquote][/justify]
|
|
|
Post by EUNSULHWA on Mar 30, 2012 23:44:08 GMT -5
It might be a good idea to implement a system to sell items to an NPC shop. Makes no sense if you can't sell items you currently have.
|
|
|
Post by Axcel on Mar 31, 2012 4:37:49 GMT -5
A small critique for the requirements to go on a quest for a DF: I suggest adjusting it so that it requires a minimum amount of infamy is invested into a character opposed to having X tier attributes or techniques. Someone who opts for a more well rounded character with every attribute upgraded to tier 2 several lower level techniques might be unable to go on a quest even if their character has progressed far more than someone who rushes tier 3 attributes/techs.
|
|
|
Post by LILITH A. ZENITH on Apr 2, 2012 21:39:55 GMT -5
I know I said this before in the box, but really... the entire leveling system is far too focused on missions and spamming them. It would be really nice to possibly reward those that RP quite a bit socially as well. Increase the infamy per post some.
Also, the prices are still extremely high and the story arcs requiring more than 5 people are pretty much impossible. You can't keep people active enough to do those in a timely and fun manner. I would suggest making Sagas or whatever to 5+ or something similar instead of like 10, which would never stay active the entire time.
Finally... priced for the upper level ones are still way to high. If you want to manage people using the high level missions, use the suggestion above and decrease the rewards to reasonable amounts. Then reduce the upper end stats costs down to levels that are actually reachable without doing like... 40 missions for one level up.
|
|
Uncle P
New Member
[M:0:0:]
Posts: 3
|
Post by Uncle P on Apr 2, 2012 22:00:49 GMT -5
I doubt many people will agree with me, but I feel like the bulk of infamy should come from social RPs and not missions. In my totally uneducated opinion, missions should be a fun little extra thing that you do to further develop your character (Like a gang of Bounty Hunters going to secure their place in the world, a Marine Captain taking a few Warrant Officers out to learn the ropes, etc).
If the focus is put on missions, then it becomes grindy; and nobody likes grindy.
It would also solve the problems of the larger missions (Sagas and such) taking a year and a half to complete because while it wouldn't speed up the process any, the fact that the focus is taken off of it will make people less stressed out over it in the long run and happier overall.
Or I could be totally wrong. Who knoooows.
|
|
+ODIN
New Member
[M:0:0:]
There WILL be Order
Posts: 4
|
Post by +ODIN on Apr 2, 2012 22:39:09 GMT -5
I doubt many people will agree with me, but I feel like the bulk of infamy should come from social RPs and not missions. In my totally uneducated opinion, missions should be a fun little extra thing that you do to further develop your character (Like a gang of Bounty Hunters going to secure their place in the world, a Marine Captain taking a few Warrant Officers out to learn the ropes, etc). infamy : An evil or criminal act that is publicly known I.e missions. I understand where you are coming from. You want people to rp for fun and not to grind. That's cool, but the very definition of infamy is to do an act to get you known. Social RP's are good way to mingle and have a reputation, but actions speak louder than words.
|
|
|
Post by MARIK SWIFT on Apr 2, 2012 22:39:13 GMT -5
If there was a rep button I would rep these last three posts. Especially Uncle P's. Missions is pretty much define as grinding, and as he states: no one likes grinding. People want to have fun, not have to do a set of uneventful missions to get ahead. Still, there is something in the midst that I disagree with; which is the fact that I think your trying to say have a topic evaluation system. Which I slightly disagree with, but nevertheless, I am more to the agreement side. Still, missions should still give the majority of infamy nevertheless.
|
|
|
Post by HOTARU SATSUMA on Apr 2, 2012 22:42:31 GMT -5
Axcel. Yes.
@missions- Missions should yield more infamy than social/casual threads. The purpose of missions is to make your characters do something important. From an IC standpoint, actually participating in piracy/trying to stop it will make a character better, where sitting in a bar talking about piracy wont.
As for the comments that say "missions arnt fun." Make them fun. You write the descriptions. You find NPCs. You decide what the plot is. The only way they will not be fun is if you make them that way. There's really no excuse for thinking missions are 'grindy.' Think of them as important plot aspects for your character. You dont need to do arbitrary worthless "kill these guys overhere" for it to be a mission. Recruit people into your group. Delve into the past of your character. Build a boat out of food. Search for a treasure in a temple that you heard about as a child. Get creative!
That being said, the divide between the two kinds of threads, in my opinion, is too wide. A mission currently yields, in total, 25 Infamy, where doing the same thread out of a mission setting would only yield 5.
My solution to this would be to increase infamy gain back up to 1 per post (from the current 0.5), and maybe nerf the rewards slightly (no more than 25%) That way, a thread of 10 posts would yield 10 infamy, where doing a mission that is 10 posts long would give the player 20-25 infamy. (This ratio of 100%-150% return would be maintained for all 'mission' levels).
I would also like to see a few levels added on top of the stat system and increasing the amount of attribute upgrade slots, just so there is more to work for in the future. Maybe the skill system could gain a few levels too (maybe up it from 4 to 6?). This would hopefully balance out the current system without changing it completely...and solve the problem that there are people with level 3 stats already. [/blockquote]
|
|
|
Post by LILITH A. ZENITH on Apr 2, 2012 22:52:58 GMT -5
I can agree with Hotaru to some extent... but the requirement right now is to spam missions, not just do them casually if you want to level up at all. I just think that social topics should be more rewarding. Probably more like 2 or 2.5 infamy per post.
|
|
|
Post by HOTARU SATSUMA on Apr 2, 2012 23:20:08 GMT -5
I'm afraid i cant agree with that. If people want to 'spam' missions, thats fine. But you can just as easily make rewarding mission class threads that is useful to your characters plot. Social RP posts should reward you as much as any other post, which should be for a bit more than it is currently, but characters wont get stronger / better by not participating in missions or actually doing piracy / anti-piracy. 2 or 2.5 infamy per post will advance characters too quickly for doing nothing impactful ICly. [/blockquote]
|
|
|
Post by EUNSULHWA on Apr 2, 2012 23:21:56 GMT -5
How about we take it old school and back to the days where RP was actually really fun. Where we RP'd just for the sake of RPing? Remove the mission system completely. Instead, replace it with the ability to ask staff for extra rewards for completing a series of threads that interlink. You don't submit it beforehand but after all threads are done. It'll be up to staff to determine the level of the reward that way people can't put X number of random threads together and get full rewards.
Increase the infamy amount to 1 per post. This way, if people want to get stronger all they have to do is RP. Hell, you can leave it at 1 per 2 post and it would still work. In the end, its all about RPing and not spamming so called "missions" to walk your dog.
Just to make it enticing, why don't you put up a reward system for Death Enabled people? Where if they survive a fight (actual and not some shit where you fight weak ass NPC's) they are rewarded with some extra infamy. This way, people are actually rewarded for RPing with the ability for their character to die at anytime. Of course, it is up to the staff the amount that is rewarded.
Edit: I suggest this and highly recommend it cause RP right now is a joke. Compared to the past, RP truly has fallen. Revive the good days of Ayenee and Aoyn!
|
|
|
Post by VEE MENU on Apr 2, 2012 23:33:07 GMT -5
I remember someone stating "A few people were gaining lvl 3 attributes within the first week." due to obtaining 1 infamy per post. I actually agree with that, moreso, I want to see people gain like 2-4 attribute/technique points a week, based on how much you rp. I don't understand why that's such a bad thing. I really don't. What if I want to make a new character, what if I don't want to spend all my time buffing a single character only to get nowhere. IMO, a person should be able to reach max level within a couple months or less through casual posting. Like I said in a previous post, I've never seen seen a site like this last long term due to it taking so long to reach character goals. If we wanted to join a "Chat em up" site, we would have joined a "Chat em up" site. We're all here to get paid and to level up. I suggest removing the need for NPC's because I doubt the average player wants to NPC another characters threads (excluding a few). And, grade casual threads by what they become. If two people are rping and something gets done, that's a mini-event. If three people are posting (say 20 posts) and something gets done, that's a story-arc. Mods should be able to grade threads as they see them. Speaking of which, when is someone going to grade my mission?
|
|
|
Post by Axcel on Apr 3, 2012 0:05:13 GMT -5
I disagree with gaining infamy at a rapid pace like that. A couple of months of casually posting would result in people maxing out their characters within a single saga at the most. It would be like Luffy reaching his max potential after the baroque works saga. Characters might have grown strength wise, but it wouldn't be the same if it happened over the course of a single story. Regardless of how long an average site lasts (and I've seen sites like these last for years, so that's a moot point anyways), longevity should always be striven for.
The pacing isn't actually bad as it seems, but it feels a lot slower than it actually is. Nobody on this site has even completed a story arc, not to mention a saga, which yield a lot of rewards. Considering events will probably come here and there that will likely have bonus rewards, nobody should really be complaining about their characters growing too slow.
|
|
|
Post by LILITH A. ZENITH on Apr 3, 2012 0:08:04 GMT -5
I don't see how upping the infamy per post to 2-2.5 would make them level too quickly. As of now, level 3 & 4 level ups cost an ungodly amount of infamy. At 2, if you didn't do a bunch of missions, you would have to post 90 times to get one attribute from 3->4. Add in the fact that people need the infamy to level up techniques, upgrade Haki and other things... Its not like Infamy is just falling off the trees now. Posting in anything but mission threads is all but worthless for character development. Just doesn't seem fair imho.
|
|
|
Post by BECKY LOVE on Apr 3, 2012 0:15:37 GMT -5
I'm still going to say that I think Devil Fruits could be made a tiny bit easier to get. On the other hand I think that it is VERY necessary to make it so that someone can only have a devil fruit on one character, and only one, to keep things balanced out.
Aside from that, if someone wants a DF for one of their characters, it should be attainable without having to spend months and months rping, or having to spam spam spam. Just simply a one fruit per OC rper rule would help to keep things balanced, even if fruits were easier to get.
|
|